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[1.12.1] Change the lead starting point


fcelon

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If you look at the renderLeash() method in the RenderLiving class you'll see that it picks essentially the X, Y, and Z location of the entity and it would be hard to change that. However, you might be able to adjust it a bit. The method also uses the getEyeHeight() method from your entity and adjusts the height of the leash that way. So in your entity you should return a value for getEyeHeight() that works best (note though that it should also be set to work for other things that eye height is used for -- eye height is essentially used as the entity's head position for things like drowning in water).

 

Additionally, depending on how "crazy" your entity model is you might want to consider adjusting the offsets of the entity's model.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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