Jump to content

Testers Needed (MacOS Only)


JDLogic

Recommended Posts

Edit Nov 12, 2017:

The patch for the issue described below has been accepted into Forge and is included in version 1.12.2-14.23.0.2537+.

 

What are you testing?

Many mac users are probably aware that the Forge splash screen, added back in the days of MC 1.7.10, causes missing or distorted textures when enabled. I believe I have found the cause of this issue and have summited patch to fix it here. However, the Forge team would like some community feedback to make sure that this patch really does resolve the missing textures issue, and I completely agree with them. To aid in this, I have made a mod that is functionally identical to patch submitted to Forge. 

 

So how can you help?

First, you need to have access to a computer running MacOS. Next, you need to have MinecraftForge installed for any version of Minecraft from 1.7.10 up through the latest 1.12.2 (a mod pack for these versions of Minecraft should work too). After this, you need to manually enable the Forge splash screen (an explanation of how to do this is included below). Now, if you run the game and load a creative single player world, you should see some of the item textures missing (not the purple and black texture). They can sometimes be replaced with random or distorted images as well. An easy way to verify this is by navigating to the search tab of the creative inventory (top right tab) and scrolling through the list of items.

 

If you found missing textures, that is great (well not really :P). Let’s see if we can fix that.

 

Now, to test the fix you need to download the mod I talked about before and place it in the ‘mods’ folder. The mod is attached below and source code can be found on the Github page here (if you would like to look through it). You should now be able to relaunch the game. If this fix works, then all the item textures will appear properly with the Forge splash screen enabled.

 

Please leave a reply stating whether or not the SplashFix mod resolved the missing textures for you. I kindly ask that you also include the Minecraft version(s) that you tested and version of MacOS you are using. Thanks!

 

How to enable the Forge splash screen:

In the Minecraft installation folder you should find a folder labeled ‘config’. In the config folder there is a ‘splash.properties’ file. Open the file in a text editor and change the line “enabled=false” to “enabled=true”. If this file is missing, then you have to launch the game once so Forge can generate it.

Splash_Fix-1.0.jar

Edited by JDLogic
  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Post logs as per https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/ They may have information that will answer these questions.
    • I was left reeling when a glitch on a cryptocurrency exchange caused me to lose $166,000 worth of my hard-earned savings. It felt like my entire world had crumbled in the blink of an eye, leaving me with a sense of hopelessness. Determined not to give up, I delved into research on recovery options, unsure of what to expect. That's when I stumbled upon I was left reeling when a glitch on a cryptocurrency exchange caused me to lose $166,000 worth of my hard-earned savings. It felt like my entire world had crumbled in the blink of an eye, leaving me with a sense of hopelessness. Determined not to give up, I delved into research on recovery options, unsure of what to expect. That's when I stumbled upon DIGITAL HACK RECOVERY, a beacon of hope in my darkest hour. Despite my initial doubts, I decided to take a leap of faith and give them a shot as a final lifeline. The experts at DIGITAL HACK RECOVERY proved to be masters of their craft, guiding me through their exclusive process with precision and expertise. Utilizing cutting-edge blockchain analysis methods, they were able to track down the elusive trail of my missing funds and identify the exact point of failure. Their forensic talents were unparalleled as they tirelessly combed through the intricate web of blockchain data to locate my cryptocurrency. With each step they took, they kept me informed of their progress, never wavering in their belief that my funds could be rescued. After several painstaking weeks, DIGITAL HACK RECOVERY finally located and restored my $166,000 worth of cryptocurrency. I was awestruck that they were able to salvage what I had thought was lost forever. The whole experience restored my faith in the crypto space and proved that even in the worst situations, recovery is possible with the right experts on your side. I will be forever grateful to DIGITAL HACK RECOVERY for giving me back my life savings when I needed it most. Their tireless efforts and technical mastery turned what could have been a devastating loss into an uplifting success story. Book a time with DIGITAL HACK RECOVERY through: digital hack recovery @ techie . com &  +12018871705
    • public class ParticleReboundRecipe implements Recipe<CraftingContainer> { private List<ParticleReboundIngredient> inputs; private ParticleReboundFuel fuel; private ItemStack output; public ParticleReboundRecipe(List<ParticleReboundIngredient> inputs, ParticleReboundFuel fuel, ItemStack output) { this.inputs = inputs; this.fuel = fuel; this.output = output; } // TODO: Implement interface ... // TODO: Move to separate file if desired public record ParticleReboundIngredient(Ingredient ingredient, int count) { public static final Codec<ParticleReboundIngredient> CODEC = RecordCodecBuilder.create( builder -> builder.group( Ingredient.CODEC.fieldOf("ingredient").forGetter((i) -> i.ingredient), Codec.INT.fieldOf("count").forGetter(i -> i.count) ).apply(builder, ParticleReboundIngredient::new) ); } // TODO: Move to separate file if desired public record ParticleReboundFuel(String tag) { public static final Codec<ParticleReboundFuel> CODEC = RecordCodecBuilder.create( builder -> builder.group(Codec.STRING.fieldOf("tag").forGetter(f -> f.tag)).apply(builder, ParticleReboundFuel::new) ); public boolean isFuel(ItemStack stack) { // TODO: Check if fuel item matches the tag } } public class Serializer implements RecipeSerializer<ParticleReboundRecipe> { public static final Codec<ParticleReboundRecipe> CODEC = RecordCodecBuilder.create( builder -> builder.group( ParticleReboundIngredient.CODEC.listOf().fieldOf("inputs").forGetter(r -> r.inputs), ParticleReboundFuel.CODEC.fieldOf("fuel").forGetter(r -> r.fuel), ItemStack.CODEC.fieldOf("output").forGetter(r -> r.output) ).apply(builder, ParticleReboundRecipe::new) ); @Override public @NotNull Codec<ParticleReboundRecipe> codec() { return CODEC; } // TODO: The rest ... } }   ?
    • I'm sure load and SaveAdditional are what you are looking for, probably. Mind sharing your BE class code? You also need to override onLoad method if you haven't
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.