Jump to content

Loop sound


WildHeart

Recommended Posts

Hello, i created radio for my mod and i want to have music playing all the time. I created class extended from MovingSound(As well as MovingSoundMinecart):

public class RepeatSound extends MovingSound
{
    public RepeatSound(TileRadio radio)
    {
        super(new ResourceLocation("modid", "radio_sound_1"));
        this.repeat = true;
        this.volume = 1.0F;
        this.xPosF = radio.xCoord;
        this.yPosF = radio.yCoord;
        this.zPosF = radio.zCoord;
    }

    @Override
    public void update() {}
}

In sounds:

{
	"radio_sound_1": {
		"category": "music",
		"sounds": [
			{
				"name": "modid:radio_sound_1",
				"stream": true
			}
		]
	}
}

In TileRadio

@Override
    public void updateEntity()
    {
        if (play)
        {
            play = false;
            Minecraft.getMinecraft().getSoundHandler().playSound(new RepeatSound(this));
        }
    }

And it's not working, there is a small period of 1 second, and sometimes does not work. How to fix it? The fact that I used the same code on 1.7.10 and 1.11.2, and still all the same.

Link to comment
Share on other sites

Minecraft sound handling can be confusing because  decision code for the server and "rendering" code for the client are partly mixed together with  similarly named methods. Take some time to trace both the execution and data flows with an eye toward logical client-server separation.

 

Then look for a client-side vanilla classes with "continuous" in their names (I hope they haven't changed too much since I used them in 1.10). Finally, look up other threads about changes to Minecraft sounds in 1.12. I think there's some info on sound in 1.12 in the Forge docs area too.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Link to comment
Share on other sites

4 minutes ago, jeffryfisher said:

Minecraft sound handling can be confusing because  decision code for the server and "rendering" code for the client are partly mixed together with  similarly named methods. Take some time to trace both the execution and data flows with an eye toward logical client-server separation.

 

Then look for a client-side vanilla classes with "continuous" in their names (I hope they haven't changed too much since I used them in 1.10). Finally, look up other threads about changes to Minecraft sounds in 1.12. I think there's some info on sound in 1.12 in the Forge docs area too.

Currently working with 1.11.2 :) I found a mod Siren Mod, it does what I need, and most interestingly, the code is identical to mine, it's very strange:\

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.