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Block Transform doesnt work.


drok0920

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Hello,

I have been trying to make a block that looks like an item thats on the ground.  I have gotten it to render the item properly but i cant see to get it to rotate or be offset.  Here is my JSON:

 

{
    "parent": "item/generated",
	"display": { 
		"rotation": [90, 0, 0]
	},
    "textures": {
        "layer0": "poverhaul:items/rock_0"
    }
}

 

Minecraft outputs no errors but the model is never rotated in the world.

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If you look at the model format, you'll see that your display section is incorrect. You need to specify the display transformations for a specific transform type (e.g. thirdperson_righthand, ground).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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I just re-read your post and noticed that you're using a block. Item display transformations are only applied when the model is rendered for an item, they're not applied when the model is rendered for a block in the world.

 

I think you can specify a base TRSRTransformation for a model using Forge's blockstates format. Set the "transform" key of a variant to an object with either a single "matrix" key or some combination of "translation", "rotation", "scale" and/or "post-rotation" keys. You can see a simple example here in RFTools and a slightly more complex example here in a Forge test mod.

 

Look at ForgeBlockStateV1.TRSRDeserializer to see how Forge deserialises TRSRTransformations.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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That will just rotate your model by 90 degrees about the x axis; for anything more complex than 90-degree rotations about the x and y axes you need to use TRSRTransformations.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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13 hours ago, Choonster said:

That will just rotate your model by 90 degrees about the x axis; for anything more complex than 90-degree rotations about the x and y axes you need to use TRSRTransformations.

And how would i add that?  And will that method work for z aswell or just x and y

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JSON transformations are only X and Y, it assumes that Z rotation is just a combination of X and Y (because North is basically the same as East)

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6 hours ago, drok0920 said:

And how would i add that?  And will that method work for z aswell or just x and y

 

21 hours ago, Choonster said:

I think you can specify a base TRSRTransformation for a model using Forge's blockstates format. Set the "transform" key of a variant to an object with either a single "matrix" key or some combination of "translation", "rotation", "scale" and/or "post-rotation" keys. You can see a simple example here in RFTools and a slightly more complex example here in a Forge test mod.

 

Look at ForgeBlockStateV1.TRSRDeserializer to see how Forge deserialises TRSRTransformations.

 

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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