Jump to content

Need help changing a color code while keeping the rest the same in the chat


TreyRuffy

Recommended Posts

	EnumChatFormatting color;

	@SubscribeEvent
	public void partyInvite(final ClientChatReceivedEvent e) {
		EntityPlayerSP p = Minecraft.getMinecraft().thePlayer;
		if (ChatMod.toggle) {
			if (ChatMod.mineplex) {
				String otherMsg = e.message.getFormattedText();
				if (otherMsg.startsWith("§9Party>")) {
					String noBlue = otherMsg;
					noBlue = noBlue.replace("§9", "§5");
					e.setCanceled(true);
					p.addChatMessage(new ChatComponentText(noBlue));
					return;
				}
			}
		}
	}

I cannot change the color §9 to §5 whilst keeping the rest of the colors the same. Any help would be greatly appreciated!

Edited by TreyRuffy
Fixed something
Link to comment
Share on other sites

A better approach would be to iterate over IChatComponent#getSiblings() until the chat component you want to change the style of is found. You can get the style of a chat component with IChatComponent#getChatStyle() and then the colour with ChatStyle#getColor(). From there you can change the ChatStyle retrieved with IChatComponent#getChatStyle() however you like using the methods it provides.

  • Like 1
Link to comment
Share on other sites

6 hours ago, Leviathan143 said:

A better approach would be to iterate over IChatComponent#getSiblings() until the chat component you want to change the style of is found. You can get the style of a chat component with IChatComponent#getChatStyle() and then the colour with ChatStyle#getColor(). From there you can change the ChatStyle retrieved with IChatComponent#getChatStyle() however you like using the methods it provides.

 

7 hours ago, mysticalherobine said:

If the message starts with 


§9Party>

Why not just use this code instead
 


noBlue = "§5Party>" + noBlue.substring(7);

in replacement of
 


noBlue = noBlue.replace("§9", "§5")

That should, in theory, replace only the beginning with the correct syntax you wanted to go for whilst keeping the other colors.

Thank you two!

One more question. How can I change chat packets that are received by the client from a server?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello everyone, I'm making this post to seek help for my modded block, It's a special block called FrozenBlock supposed to take the place of an old block, then after a set amount of ticks, it's supposed to revert its Block State, Entity, data... to the old block like this :  The problem I have is that the system breaks when handling multi blocks (I tried some fix but none of them worked) :  The bug I have identified is that the function "setOldBlockFields" in the item's "setFrozenBlock" function gets called once for the 1st block of multiblock getting frozen (as it should), but gets called a second time BEFORE creating the first FrozenBlock with the data of the 1st block, hence giving the same data to the two FrozenBlock :   Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=head] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@73681674 BlockEntityData : id:"minecraft:bed",x:3,y:-60,z:-6} Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=3, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=2, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} here is the code inside my custom "freeze" item :    @Override     public @NotNull InteractionResult useOn(@NotNull UseOnContext pContext) {         if (!pContext.getLevel().isClientSide() && pContext.getHand() == InteractionHand.MAIN_HAND) {             BlockPos blockPos = pContext.getClickedPos();             BlockPos secondBlockPos = getMultiblockPos(blockPos, pContext.getLevel().getBlockState(blockPos));             if (secondBlockPos != null) {                 createFrozenBlock(pContext, secondBlockPos);             }             createFrozenBlock(pContext, blockPos);             return InteractionResult.SUCCESS;         }         return super.useOn(pContext);     }     public static void createFrozenBlock(UseOnContext pContext, BlockPos blockPos) {         BlockState oldState = pContext.getLevel().getBlockState(blockPos);         BlockEntity oldBlockEntity = oldState.hasBlockEntity() ? pContext.getLevel().getBlockEntity(blockPos) : null;         CompoundTag oldBlockEntityData = oldState.hasBlockEntity() ? oldBlockEntity.serializeNBT() : null;         if (oldBlockEntity != null) {             pContext.getLevel().removeBlockEntity(blockPos);         }         BlockState FrozenBlock = setFrozenBlock(oldState, oldBlockEntity, oldBlockEntityData);         pContext.getLevel().setBlockAndUpdate(blockPos, FrozenBlock);     }     public static BlockState setFrozenBlock(BlockState blockState, @Nullable BlockEntity blockEntity, @Nullable CompoundTag blockEntityData) {         BlockState FrozenBlock = BlockRegister.FROZEN_BLOCK.get().defaultBlockState();         ((FrozenBlock) FrozenBlock.getBlock()).setOldBlockFields(blockState, blockEntity, blockEntityData);         return FrozenBlock;     }  
    • It is an issue with quark - update it to this build: https://www.curseforge.com/minecraft/mc-mods/quark/files/3642325
    • Remove Instant Massive Structures Mod from your server     Add new crash-reports with sites like https://paste.ee/  
    • Update your drivers: https://www.amd.com/en/support/graphics/amd-radeon-r9-series/amd-radeon-r9-200-series/amd-radeon-r9-280x
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.