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[1.10.2]Player Event Issue


Mastef_Chief

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I am try to make a block that when a player is on top of it they get damaged. I have tried some events but none seem to work. Is there an event made to detect when player is on the block or is there any other way to do it?

Edited by Mastef_Chief
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getBoundingBox needs to be a full block, and getCollisionBoundingBox needs to be less than a full block. Look at vanilla BlockSoulSand.

 

Another way of doing this is to leave the bounding boxes alone and override onEntityWalk - look at vanilla BlockMagma. That method is only called when an entity is standing on top of a full block, not if they collide from other directions.

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Note that onEntityWalk is not guaranteed to fire, especially if the player is sprinting. 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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