Jump to content

[1.11.2] The HUD disappears


Minebot1708

Recommended Posts

12 minutes ago, Earthcomputer said:

Any code to help us answer?

In EventHandler:

    final Minecraft mc = Minecraft.getMinecraft();
    final FontRenderer font = Minecraft.getMinecraft().fontRendererObj;
    final ImplantsHUD implantsHUD = new ImplantsHUD();

	@SubscribeEvent
    public void renderHUD(RenderGameOverlayEvent e){
            GlStateManager.pushMatrix();
            int x = (e.getResolution().getScaledWidth() - 109) / 7;
            int y = (e.getResolution().getScaledHeight() - 290) / 2;
            GlStateManager.translate(x, y, 0);
            implantsHUD.draw(mc, font, 0);
            GlStateManager.popMatrix();
    }

 

HUD class:

public class ImplantsHUD extends Gui{

    public void draw(Minecraft mc, FontRenderer font, int voltage){
        GlStateManager.pushMatrix();
        GlStateManager.enableAlpha();
        GlStateManager.enableBlend();
        GlStateManager.alphaFunc(GL_GREATER, 0.05f);
        GlStateManager.color(1,1,1,0.75f);
        GlStateManager.blendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);

        mc.getTextureManager().bindTexture(new ResourceLocation("meem:textures/gui/implantshud/energybackground.png"));
        drawModalRectWithCustomSizedTexture(0, 0, 0,0,109,290,109,290);

        font.drawString("Energy", 30, -20, 1606345);
        font.drawString(voltage == 0 ? "Not charging" : voltage + " Volt", 10, 300, voltage == 0 ? 13107200 : 51200);
        GlStateManager.disableBlend();
        GlStateManager.popMatrix();
    }
}

 

Edited by Minebot1708
Link to comment
Share on other sites

18 minutes ago, diesieben07 said:
  • You are not actually using RenderGameOverlayEvent.Post, but you should be.
  • You need to check for one element type, otherwise you render once for every HUD element...

I just tested, so enderGameOverlayEvent.Post is not worth it. But there is no difference, the problem still does not change. I changed the code. Now the HUD does not appear at all

    @SubscribeEvent
    public void renderHUD(RenderGameOverlayEvent.Post e){
        if (e.getType() == RenderGameOverlayEvent.ElementType.HOTBAR) {
            GlStateManager.pushMatrix();
            int x = (e.getResolution().getScaledWidth() - 109) / 7;
            int y = (e.getResolution().getScaledHeight() - 290) / 2;
            GlStateManager.translate(x, y, 0);
            implantsHUD.draw(mc, font, 0, 100, 0);
            GlStateManager.popMatrix();
        }
    }

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.