Jump to content

[1.11.2](SOLVED) Help with scaling items in json!


BlockExpert

Recommended Posts

My json file for my fourth item!

Spoiler

{
    "parent": "builtin/generated",
    "textures": {
        "layer0": "mainmod:items/itemFour"
    },
    "display": {
        "thirdperson": {
            "rotation": [ 0, 90, -40],
            "translation": [ 0, 1.25, -3.5 ],
            "scale": [ 3, 3, 3]
        },
        "firstperson": {
            "rotation": [0, -135, 25 ],
            "translation": [0, 4, 2 ],
            "scale": [10, 10, 10]
        }
    }
}

When I run the game the item is weirdly placed under my arm and has not scaled up any help?

Locatin: assets/mainmod/models/item

Edited by BlockExpert
Link to comment
Share on other sites

You need to specify the hand.

 

Spoiler

{
    "parent": "builtin/generated",
    "display": {
        "ground": {
            "rotation": [ 0, 0, 0 ],
            "translation": [ 0, 2, 0],
            "scale":[ 0.5, 0.5, 0.5 ]
        },
        "head": {
            "rotation": [ 0, 180, 0 ],
            "translation": [ 0, 13, 7],
            "scale":[ 1, 1, 1]
        },
        "thirdperson_righthand": {
            "rotation": [ 0, -90, 55 ],
            "translation": [ 0, 4.0, 0.5 ],
            "scale": [ 0.85, 0.85, 0.85 ]
        },
        "thirdperson_lefthand": {
            "rotation": [ 0, 90, -55 ],
            "translation": [ 0, 4.0, 0.5 ],
            "scale": [ 0.85, 0.85, 0.85 ]
        },
        "firstperson_righthand": {
            "rotation": [ 0, -90, 25 ],
            "translation": [ 1.13, 3.2, 1.13 ],
            "scale": [ 0.68, 0.68, 0.68 ]
        },
        "firstperson_lefthand": {
            "rotation": [ 0, 90, -25 ],
            "translation": [ 1.13, 3.2, 1.13 ],
            "scale": [ 0.68, 0.68, 0.68 ]
        },
        "fixed": {
            "rotation": [ 0, 180, 0 ],
            "scale": [ 1, 1, 1 ]
        }
    }
}

Those are the ones you can edit.

 

Edited by Arekkuusu

Aya Shamelessmaru at your service

Link to comment
Share on other sites

if it's a "normal" item (ie. you would expect the game to receive just a 2d texture and do the same thing it does with vanilla items), you should not specify rotation, scale and translation.

 

if it's not a "normal" item (which it probably isn't), there are two things to do:

1) use itemtransformhelper to get correct values for displaying the item (left/right hand, 1st/3rd person, on the ground, in inventory screens...), and

2) buy grey ghost a beer.

 

https://github.com/TheGreyGhost/ItemTransformHelper

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2342078-item-transform-helper-interactively-rotate-scale

  • Like 1
Link to comment
Share on other sites

16 hours ago, Arekkuusu said:

You need to specify the hand.

 

  Reveal hidden contents


{
    "parent": "builtin/generated",
    "display": {
        "ground": {
            "rotation": [ 0, 0, 0 ],
            "translation": [ 0, 2, 0],
            "scale":[ 0.5, 0.5, 0.5 ]
        },
        "head": {
            "rotation": [ 0, 180, 0 ],
            "translation": [ 0, 13, 7],
            "scale":[ 1, 1, 1]
        },
        "thirdperson_righthand": {
            "rotation": [ 0, -90, 55 ],
            "translation": [ 0, 4.0, 0.5 ],
            "scale": [ 0.85, 0.85, 0.85 ]
        },
        "thirdperson_lefthand": {
            "rotation": [ 0, 90, -55 ],
            "translation": [ 0, 4.0, 0.5 ],
            "scale": [ 0.85, 0.85, 0.85 ]
        },
        "firstperson_righthand": {
            "rotation": [ 0, -90, 25 ],
            "translation": [ 1.13, 3.2, 1.13 ],
            "scale": [ 0.68, 0.68, 0.68 ]
        },
        "firstperson_lefthand": {
            "rotation": [ 0, 90, -25 ],
            "translation": [ 1.13, 3.2, 1.13 ],
            "scale": [ 0.68, 0.68, 0.68 ]
        },
        "fixed": {
            "rotation": [ 0, 180, 0 ],
            "scale": [ 1, 1, 1 ]
        }
    }
}

Those are the ones you can edit.

 

THANK U SO MUCH

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Keep this post up just in case but I'm using the curseforge launcher and it's working  IM SOO HAPPY
    • Post logs as per https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/ They may have information that will answer these questions.
    • I was left reeling when a glitch on a cryptocurrency exchange caused me to lose $166,000 worth of my hard-earned savings. It felt like my entire world had crumbled in the blink of an eye, leaving me with a sense of hopelessness. Determined not to give up, I delved into research on recovery options, unsure of what to expect. That's when I stumbled upon I was left reeling when a glitch on a cryptocurrency exchange caused me to lose $166,000 worth of my hard-earned savings. It felt like my entire world had crumbled in the blink of an eye, leaving me with a sense of hopelessness. Determined not to give up, I delved into research on recovery options, unsure of what to expect. That's when I stumbled upon DIGITAL HACK RECOVERY, a beacon of hope in my darkest hour. Despite my initial doubts, I decided to take a leap of faith and give them a shot as a final lifeline. The experts at DIGITAL HACK RECOVERY proved to be masters of their craft, guiding me through their exclusive process with precision and expertise. Utilizing cutting-edge blockchain analysis methods, they were able to track down the elusive trail of my missing funds and identify the exact point of failure. Their forensic talents were unparalleled as they tirelessly combed through the intricate web of blockchain data to locate my cryptocurrency. With each step they took, they kept me informed of their progress, never wavering in their belief that my funds could be rescued. After several painstaking weeks, DIGITAL HACK RECOVERY finally located and restored my $166,000 worth of cryptocurrency. I was awestruck that they were able to salvage what I had thought was lost forever. The whole experience restored my faith in the crypto space and proved that even in the worst situations, recovery is possible with the right experts on your side. I will be forever grateful to DIGITAL HACK RECOVERY for giving me back my life savings when I needed it most. Their tireless efforts and technical mastery turned what could have been a devastating loss into an uplifting success story. Book a time with DIGITAL HACK RECOVERY through: digital hack recovery @ techie . com &  +12018871705
    • public class ParticleReboundRecipe implements Recipe<CraftingContainer> { private List<ParticleReboundIngredient> inputs; private ParticleReboundFuel fuel; private ItemStack output; public ParticleReboundRecipe(List<ParticleReboundIngredient> inputs, ParticleReboundFuel fuel, ItemStack output) { this.inputs = inputs; this.fuel = fuel; this.output = output; } // TODO: Implement interface ... // TODO: Move to separate file if desired public record ParticleReboundIngredient(Ingredient ingredient, int count) { public static final Codec<ParticleReboundIngredient> CODEC = RecordCodecBuilder.create( builder -> builder.group( Ingredient.CODEC.fieldOf("ingredient").forGetter((i) -> i.ingredient), Codec.INT.fieldOf("count").forGetter(i -> i.count) ).apply(builder, ParticleReboundIngredient::new) ); } // TODO: Move to separate file if desired public record ParticleReboundFuel(String tag) { public static final Codec<ParticleReboundFuel> CODEC = RecordCodecBuilder.create( builder -> builder.group(Codec.STRING.fieldOf("tag").forGetter(f -> f.tag)).apply(builder, ParticleReboundFuel::new) ); public boolean isFuel(ItemStack stack) { // TODO: Check if fuel item matches the tag } } public class Serializer implements RecipeSerializer<ParticleReboundRecipe> { public static final Codec<ParticleReboundRecipe> CODEC = RecordCodecBuilder.create( builder -> builder.group( ParticleReboundIngredient.CODEC.listOf().fieldOf("inputs").forGetter(r -> r.inputs), ParticleReboundFuel.CODEC.fieldOf("fuel").forGetter(r -> r.fuel), ItemStack.CODEC.fieldOf("output").forGetter(r -> r.output) ).apply(builder, ParticleReboundRecipe::new) ); @Override public @NotNull Codec<ParticleReboundRecipe> codec() { return CODEC; } // TODO: The rest ... } }   ?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.