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[1.8.9] Custom Door issues


blahblahbal

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7 minutes ago, blahblahbal said:

I see a lot of reasons to update to 1.9. Regardless, let me merge and download the fix.

 

I uh... don't see a merge button on the page you linked? I've never done a merge on github before (you can probably tell).

 

The page I linked lets you create a Pull Request, which you can then merge.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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Alright, done that. Just loaded up the game, and the door renders now. The only issue now is that the item won't render. It displays a missing block texture, which I find odd. Is this because I have the ItemDiamondDoor file still in there? The door item shows up in JEI, but when I place that it only places the bottom half.

 

EDIT: Working on it now, pseudo-removed the ItemDiamondDoor class and am testing.

Edited by blahblahbal
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The issue is that you're still registering an ItemBlock for the door and then registering a model for this instead of the ItemDiamondDoor instance.

 

I explained this in my first reply:

On 2017-5-23 at 1:33 PM, Choonster said:

Because you're using 1.8.9, GameRegistry.registerBlock automatically creates and registers an ItemBlock unless you tell it not to by calling one of the overloads with a Class<? extends ItemBlock> argument and passing null as that argument. The registry system has been overhauled in 1.9+ and ItemBlocks are no longer created automatically.

 

 

I've fixed these issues and slightly cleaned up the door registration code, you can view and/or merge the changes here.

Edited by Choonster

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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