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1.10.2 Using CustomNPCs across games


Alek973

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Is it possible to create NPCs and use them across games? For example, if I make an NPC how can I spawn them in a new game? My guess is that maybe one way is to copy the files from one save to another? I would like to create a ModPack with the predefined NPCs that would be available in new (random seed not mapsaved) games.

 

Thank you for any support.

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I've just discovered that the Clone tool displays the NPCs from the global tabs - so I can spawn them in new saves manually this way. But, what about the command (or a script)? The clone command (like: /noppes clone spawn NPCname 1 ) seems to use only the tabs from the save game location, can I refer a global tab in the clone command (like the clone tool can)?

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  • 1 month later...

I really like your idea. There are two different ways to "store" clones - server- and clientsided. The client-sided (located in .minecraft/customnpcs/clones/) can be used in every world, but I don't believe they're accessable by scripts. On the other hand the server-sided clones (located in .minecraft/saves/yourWorldName/customnpcs/clones/) are accessable by scripts, but you need to copy them to the folder every time a new world is generated. The NPCName.json files contains even the scripts of the NPCs.

It could be possible to copy the clone-files automatically at generating a new world with a little self-written mod, including the clones you want to copy. Unfortunatly I have no notion about Java or modding Minecraft.

 

I think, the best way to let these clones spawn, are player-bound scripts (that should be the .minecraft/saves/yourWorldName/customnpcs/scripts/player_scripts.json file). This file has to be copied everytime at world-generation, too (at best by the self-written mod).

 

I hope, I could help you.

 

 

Edit: Even if it wouldn't be necessary I highly recommend you to write a little mod to copy the clones and the playerscripts. Anyone could mess up his whole installation of your modpack simply by editing, overwriting or deleting the client-sided clones with the CustomNPCs-tools. To fix this he would have to reinstall the modpack.

But if you store the clones in a mod and copy them every time a world is generating, he would only mess up one world, and not the whole modpack-installation. Maybe you can even implement a chat-command to overwrite the (messed up) clones with the default ones.

Edited by Aropretim
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I am also not a mod creator, but, since I do some programming maybe I will get my hands dirty at some point :) However, at the moment, I am dealing with a lot of other stuff, trying to configure a modpack to my own taste so creating a mod will come a bit later down the line. For now, if anyone stumbles on this topic and is happy to create a mod for this I believe it would help modpack makers to consider Custom NPCs in their packs.

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              | None                                     |     | L     | llibrary           | 1.7.20                  | llibrary-1.7.20-1.12.2.jar                            | None                                     |     | L     | mowziesmobs        | 1.5.8                   | mowziesmobs-1.5.8.jar                                 | None                                     |     | L     | nocubessrparmory   | 3.0.0                   | NoCubes_SRP_Combat_Addon_3.0.0.jar                    | None                                     |     | L     | nocubessrpnests    | 3.0.0                   | NoCubes_SRP_Nests_Addon_3.0.0.jar                     | None                                     |     | L     | nocubessrpsurvival | 3.0.0                   | NoCubes_SRP_Survival_Addon_3.0.0.jar                  | None                                     |     | L     | nocubesrptweaks    | V4.1                    | nocubesrptweaks-V4.1.jar                              | None                                     |     | L     | patchouli          | 1.0-23.6                | Patchouli-1.0-23.6.jar                                | None                                     |     | L     | artifacts          | 1.1.2                   | RLArtifacts-1.1.2.jar                                 | None                                     |     | L     | rsgauges           | 1.2.8                   | rsgauges-1.12.2-1.2.8.jar                             | None                                     |     | L     | rustic             | 1.1.7                   | rustic-1.1.7.jar                                      | None                                     |     | L     | silentlib          | 3.0.13                  | SilentLib-1.12.2-3.0.14+168.jar                       | None                                     |     | L     | scalinghealth      | 1.3.37                  | ScalingHealth-1.12.2-1.3.42+147.jar                   | None                                     |     | L     | lteleporters       | 1.12.2-3.0.2            | simpleteleporters-1.12.2-3.0.2.jar                    | None                                     |     | L     | spartanshields     | 1.5.5                   | SpartanShields-1.12.2-1.5.5.jar                       | None                                     |     | L     | spartanweaponry    | 1.5.3                   | SpartanWeaponry-1.12.2-1.5.3.jar                      | None                                     |     | L     | srparasites        | 1.9.18                  | SRParasites-1.12.2v1.9.18.jar                         | None                                     |     | L     | treasure2          | 2.2.0                   | Treasure2-mc1.12.2-f14.23.5.2859-v2.2.1.jar           | None                                     |     | L     | treeharvester      | 4.0                     | treeharvester_1.12.2-4.0.jar                          | None                                     |     | L     | twilightforest     | 3.11.1021               | twilightforest-1.12.2-3.11.1021-universal.jar         | None                                     |     | L     | variedcommodities  | 1.12.2                  | VariedCommodities_1.12.2-(31Mar23).jar                | None                                     |     | L     | voicechat          | 1.12.2-2.4.32           | voicechat-forge-1.12.2-2.4.32.jar                     | None                                     |     | L     | wolfarmor          | 3.8.0                   | WolfArmorAndStorage-1.12.2-3.8.0-universal-signed.jar | None                                     |     | L     | worldborder        | 2.3                     | worldborder_1.12.2-2.3.jar                            | None                                     |     | L     | midnight           | 0.3.5                   | themidnight-0.3.5.jar                                 | None                                     |     | L     | structurize        | 1.12.2-0.10.277-RELEASE | structurize-1.12.2-0.10.277-RELEASE.jar               | None                                     |     Loaded coremods (and transformers):  llibrary (llibrary-core-1.0.11-1.12.2.jar)   net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer   net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcher WolfArmorCore (WolfArmorAndStorage-1.12.2-3.8.0-universal-signed.jar)    AstralCore (astralsorcery-1.12.2-1.10.27.jar)    CreativePatchingLoader (CreativeCore_v1.10.71_mc1.12.2.jar)    SecurityCraftLoadingPlugin ([1.12.2] SecurityCraft v1.9.8.jar)    ForgelinPlugin (Forgelin-1.8.4.jar)    midnight (themidnight-0.3.5.jar)   com.mushroom.midnight.core.transformer.MidnightClassTransformer FutureMC (Future-MC-0.2.19.jar)   thedarkcolour.futuremc.asm.CoreTransformer SpartanWeaponry-MixinLoader (SpartanWeaponry-1.12.2-1.5.3.jar)    Backpacked (backpacked-1.4.3-1.12.2.jar)   com.mrcrayfish.backpacked.asm.BackpackedTransformer LoadingPlugin (Reskillable-1.12.2-1.13.0.jar)   codersafterdark.reskillable.base.asm.ClassTransformer LoadingPlugin (Bloodmoon-MC1.12.2-1.5.3.jar)   lumien.bloodmoon.asm.ClassTransformer     Profiler Position: N/A (disabled)     Is Modded: Definitely; Server brand changed to 'fml,forge'     Type: Dedicated Server (map_server.txt)
    • When i add mods like falling leaves, visuality and kappas shaders, even if i restart Minecraft they dont show up in the mods menu and they dont work
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