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[1.11.2] Is there a way to update a item's NBT wothout "shaking"?


ThexXTURBOXx

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Hello community,

I'm updating an item's NBT every tick to have something like a "timer".

Is there a way to do this without the item "shaking"?

Shaking = When you update the item's NBT, the player shakes it for a little moment (I think, you know, what I mean).

 

I hope, you can help :)
Thanks in advance,

Nico M.

Bringing the best mod back alive! Our mod REFORGED!

Balkon's Weapons for 1.8: https://github.com/TheOnlySilverClaw/Reforged/releases

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Override Item#shouldCauseReequipAnimation to return false when you don't want the animation.

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3 hours ago, ThexXTURBOXx said:

I tried it, but it still shakes :(

Post the code that you tried.

 

Edit: You should probably wrap your onUpdate code in a !world#isRemote check, so that it only runs on the logical server side - it may be syncing issues that causes the shaking.

Edited by Jay Avery
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47 minutes ago, Jay Avery said:

Post the code that you tried.

 

Edit: You should probably wrap your onUpdate code in a !world#isRemote check, so that it only runs on the logical server side - it may be syncing issues that causes the shaking.

Doesn't work either. Pushed the code now

Bringing the best mod back alive! Our mod REFORGED!

Balkon's Weapons for 1.8: https://github.com/TheOnlySilverClaw/Reforged/releases

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nop is not working

but in 1.8 for  a brief versions  it does

then they come whith 1.9 and its fuck again until now

 

i having this issue for a long time

this time i thougth than whith the new capabilityes system i could store held the data in other place without update the nbt in the item until im ready but seems like not 

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9 hours ago, perromercenary00 said:

nop is not working

but in 1.8 for  a brief versions  it does

then they come whith 1.9 and its fuck again until now

 

i having this issue for a long time

this time i thougth than whith the new capabilityes system i could store held the data in other place without update the nbt in the item until im ready but seems like not 

Uhm... Well, that's not good. I create an issue on GitHub for this, because I think, that would be good tho :D

Bringing the best mod back alive! Our mod REFORGED!

Balkon's Weapons for 1.8: https://github.com/TheOnlySilverClaw/Reforged/releases

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  • 2 weeks later...
On 2017-5-22 at 3:48 PM, ThexXTURBOXx said:

I get something

i get some kind of work around but it has its issues

 

 


i also see your post in git hub 
https://github.com/MinecraftForge/MinecraftForge/issues/3915
the forge people has been working on this for what i understand the bug is solved and the issue is cause by something else in mi code, i dissable all mi entities renders mi sounds and mi events keybinds but i still having the issues and could not pinpoint what in mi code is messing mi first person view render 

anyway 
the trick i found is to leave shouldCauseReequipAnimation always returning true no matther what, but this causes the item to allways remain under the hotbar, mi solution: i change all the item models for this gun (like 73)  to draw the item 9 points up this set it where is in the video and from there i can change the nbt values in the itemstack  whatever i want,

      
  "firstperson_righthand": {
            "rotation": [  0.0, -90.0, 0.0 ],
            "translation": [ 3.5, 2.0, 0.0],
            "scale": [ 1.0, 1.0, 1.0 ]
        },
        "firstperson_lefthand": {
            "rotation": [  0.0, 90.0, 0.0 ],
            "translation": [ 3.5, 2.0, 0.0],
            "scale": [ 1.0, 1.0, 1.0 ]
    },

     
to

      
  "firstperson_righthand": {
            "rotation": [  0.0, -90.0, 0.0 ],
            "translation": [ 3.5, 9.0, 0.0],
            "scale": [ 1.0, 1.0, 1.0 ]
        },
        "firstperson_lefthand": {
            "rotation": [  0.0, 90.0, 0.0 ],
            "translation": [ 3.5, 9.0, 0.0],
            "scale": [ 1.0, 1.0, 1.0 ]
    },

     

also whithout the burden of theReequipAnimation i write the code to make some kind of  ActionResult<ItemStack> onItemLeftClick
but in the onupdate() method 
now i have a betther control the offhand gun behaveour

    // ####################################################################################################
    @Override
    public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged) {
        return true;
        
        // cdalm xtold = getAlmacenamiento(oldStack);
        // cdalm xtnew = getAlmacenamiento(newStack);
        // if (xtnew != null && !xtnew.isEjecutar() )
        //{
            // System.out.println("shouldCauseReequipAnimation(true)");
            // return false;
        //}
        
        // always true the item is down under the hotbar but seems animations
        // works
        // when always false the item is normal posicioned but animations dont
        // works and it swings on left click
        /*
         * oldStack = oldStack.copy(); oldStack.setTagCompound(null); newStack =
         * newStack.copy(); newStack.setTagCompound(null); return
         * ItemStack.areItemStacksEqual(oldStack, newStack);
         */
        // EntityRenderer ER = mc.entityRenderer;
        // ER.itemRenderer.resetEquippedProgress(EnumHand.MAIN_HAND);
        // field_187469_f,equippedProgressMainHand,0,
        // field_187470_g,prevEquippedProgressMainHand,0,
        // field_187471_h,equippedProgressOffHand,0,
        // field_187472_i,prevEquippedProgressOffHand,0,
        // playerIRenderItem RI = mc.getRenderItem();
        // IR.resetEquippedProgress(EnumHand.MAIN_HAND);
        // IR.updateEquippedItem();
        // return false;
        /*
         * 
         * Minecraft mc = Minecraft.getMinecraft(); EntityPlayer playerIn =
         * mc.player;
         * 
         * ItemRenderer IR = mc.getItemRenderer();
         * 
         * if(IR!=null)try{ {
         * 
         * Field field00 =
         * ItemRenderer.class.getDeclaredField("equippedProgressMainHand");
         * field00.setAccessible(true); field00.setFloat(IR,1);
         * 
         * Field field01 =
         * ItemRenderer.class.getDeclaredField("prevEquippedProgressMainHand");
         * field01.setAccessible(true); field01.setFloat(IR,1);
         * 
         * } { Field field00 =
         * ItemRenderer.class.getDeclaredField("equippedProgressOffHand");
         * field00.setAccessible(true); field00.setFloat(IR,1);
         * 
         * Field field01 =
         * ItemRenderer.class.getDeclaredField("prevEquippedProgressOffHand");
         * field01.setAccessible(true); field01.setFloat(IR,1); }
         * }catch(Exception e){ e.printStackTrace(); }
         * 
         * 
         * //IR.resetEquippedProgress(EnumHand.MAIN_HAND);
         * //IR.resetEquippedProgress(EnumHand.OFF_HAND); //return false; }
         * 
         * 
         * 
         * oldStack = oldStack.copy(); oldStack.setTagCompound(null); newStack =
         * newStack.copy(); newStack.setTagCompound(null); return
         * !ItemStack.areItemStacksEqual(oldStack, newStack);
         */
        /*
         * 
         * return false;
         * 
         * // cdalm xtold = getAlmacenamiento(oldStack); cdalm xtnew =
         * getAlmacenamiento(newStack);
         * 
         * if (xtnew != null && !xtnew.isEjecutar() ) { return false; } return
         * true;
         */
    }
    // #########################################################################3
	


the next i thing a need is a easy way to hide one of the hands from the first view render 
thats all for now 
 

Edited by perromercenary00
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7 hours ago, perromercenary00 said:

i get some kind of work around but it has its issues

 

 


i also see your post in git hub 
https://github.com/MinecraftForge/MinecraftForge/issues/3915
the forge people has been working on this for what i understand the bug is solved and the issue is cause by something else in mi code, i dissable all mi entities renders mi sounds and mi events keybinds but i still having the issues and could not pinpoint what in mi code is messing mi first person view render 

anyway 
the trick i found is to leave shouldCauseReequipAnimation always returning true no matther what, but this causes the item to allways remain under the hotbar, mi solution: i change all the item models for this gun (like 73)  to draw the item 9 points up this set it where is in the video and from there i can change the nbt values in the itemstack  whatever i want,


      
  "firstperson_righthand": {
            "rotation": [  0.0, -90.0, 0.0 ],
            "translation": [ 3.5, 2.0, 0.0],
            "scale": [ 1.0, 1.0, 1.0 ]
        },
        "firstperson_lefthand": {
            "rotation": [  0.0, 90.0, 0.0 ],
            "translation": [ 3.5, 2.0, 0.0],
            "scale": [ 1.0, 1.0, 1.0 ]
    },

     
to


      
  "firstperson_righthand": {
            "rotation": [  0.0, -90.0, 0.0 ],
            "translation": [ 3.5, 9.0, 0.0],
            "scale": [ 1.0, 1.0, 1.0 ]
        },
        "firstperson_lefthand": {
            "rotation": [  0.0, 90.0, 0.0 ],
            "translation": [ 3.5, 9.0, 0.0],
            "scale": [ 1.0, 1.0, 1.0 ]
    },

     

also whithout the burden of theReequipAnimation i write the code to make some kind of  ActionResult<ItemStack> onItemLeftClick
but in the onupdate() method 
now i have a betther control the offhand gun behaveour

 


    // ####################################################################################################
    @Override
    public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged) {
        return true;
        
        // cdalm xtold = getAlmacenamiento(oldStack);
        // cdalm xtnew = getAlmacenamiento(newStack);
        // if (xtnew != null && !xtnew.isEjecutar() )
        //{
            // System.out.println("shouldCauseReequipAnimation(true)");
            // return false;
        //}
        
        // always true the item is down under the hotbar but seems animations
        // works
        // when always false the item is normal posicioned but animations dont
        // works and it swings on left click
        /*
         * oldStack = oldStack.copy(); oldStack.setTagCompound(null); newStack =
         * newStack.copy(); newStack.setTagCompound(null); return
         * ItemStack.areItemStacksEqual(oldStack, newStack);
         */
        // EntityRenderer ER = mc.entityRenderer;
        // ER.itemRenderer.resetEquippedProgress(EnumHand.MAIN_HAND);
        // field_187469_f,equippedProgressMainHand,0,
        // field_187470_g,prevEquippedProgressMainHand,0,
        // field_187471_h,equippedProgressOffHand,0,
        // field_187472_i,prevEquippedProgressOffHand,0,
        // playerIRenderItem RI = mc.getRenderItem();
        // IR.resetEquippedProgress(EnumHand.MAIN_HAND);
        // IR.updateEquippedItem();
        // return false;
        /*
         * 
         * Minecraft mc = Minecraft.getMinecraft(); EntityPlayer playerIn =
         * mc.player;
         * 
         * ItemRenderer IR = mc.getItemRenderer();
         * 
         * if(IR!=null)try{ {
         * 
         * Field field00 =
         * ItemRenderer.class.getDeclaredField("equippedProgressMainHand");
         * field00.setAccessible(true); field00.setFloat(IR,1);
         * 
         * Field field01 =
         * ItemRenderer.class.getDeclaredField("prevEquippedProgressMainHand");
         * field01.setAccessible(true); field01.setFloat(IR,1);
         * 
         * } { Field field00 =
         * ItemRenderer.class.getDeclaredField("equippedProgressOffHand");
         * field00.setAccessible(true); field00.setFloat(IR,1);
         * 
         * Field field01 =
         * ItemRenderer.class.getDeclaredField("prevEquippedProgressOffHand");
         * field01.setAccessible(true); field01.setFloat(IR,1); }
         * }catch(Exception e){ e.printStackTrace(); }
         * 
         * 
         * //IR.resetEquippedProgress(EnumHand.MAIN_HAND);
         * //IR.resetEquippedProgress(EnumHand.OFF_HAND); //return false; }
         * 
         * 
         * 
         * oldStack = oldStack.copy(); oldStack.setTagCompound(null); newStack =
         * newStack.copy(); newStack.setTagCompound(null); return
         * !ItemStack.areItemStacksEqual(oldStack, newStack);
         */
        /*
         * 
         * return false;
         * 
         * // cdalm xtold = getAlmacenamiento(oldStack); cdalm xtnew =
         * getAlmacenamiento(newStack);
         * 
         * if (xtnew != null && !xtnew.isEjecutar() ) { return false; } return
         * true;
         */
    }
    // #########################################################################3
	


the next i thing a need is a easy way to hide one of the hands from the first view render 
thats all for now 
 

 

Ok... I found out, that you have to return "true", if you want the animation *not* to be played, which doesn't make sense in context of the function being called "shouldCauseReequipAnimation"...

Seems like a bug :D

Bringing the best mod back alive! Our mod REFORGED!

Balkon's Weapons for 1.8: https://github.com/TheOnlySilverClaw/Reforged/releases

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[MineStrator Daemon]: Finished pulling Docker container image container@pterodactyl~ java -version openjdk version "17.0.10" 2024-01-16 OpenJDK Runtime Environment Temurin-17.0.10+7 (build 17.0.10+7) OpenJDK 64-Bit Server VM Temurin-17.0.10+7 (build 17.0.10+7, mixed mode, sharing) container@pterodactyl~ java -Xms128M -Xmx6302M -Dterminal.jline=false -Dterminal.ansi=true -Djline.terminal=jline.UnsupportedTerminal -p libraries/cpw/mods/bootstraplauncher/1.1.2/bootstraplauncher-1.1.2.jar:libraries/cpw/mods/securejarhandler/2.1.4/securejarhandler-2.1.4.jar:libraries/org/ow2/asm/asm-commons/9.5/asm-commons-9.5.jar:libraries/org/ow2/asm/asm-util/9.5/asm-util-9.5.jar:libraries/org/ow2/asm/asm-analysis/9.5/asm-analysis-9.5.jar:libraries/org/ow2/asm/asm-tree/9.5/asm-tree-9.5.jar:libraries/org/ow2/asm/asm/9.5/asm-9.5.jar:libraries/net/minecraftforge/JarJarFileSystems/0.3.16/JarJarFileSystems-0.3.16.jar --add-modules ALL-MODULE-PATH --add-opens java.base/java.util.jar=cpw.mods.securejarhandler --add-opens java.base/java.lang.invoke=cpw.mods.securejarhandler --add-exports java.base/sun.security.util=cpw.mods.securejarhandler --add-exports jdk.naming.dns/com.sun.jndi.dns=java.naming -Djava.net.preferIPv6Addresses=system -DignoreList=bootstraplauncher-1.1.2.jar,securejarhandler-2.1.4.jar,asm-commons-9.5.jar,asm-util-9.5.jar,asm-analysis-9.5.jar,asm-tree-9.5.jar,asm-9.5.jar,JarJarFileSystems-0.3.16.jar -DlibraryDirectory=libraries -DlegacyClassPath=libraries/cpw/mods/securejarhandler/2.1.4/securejarhandler-2.1.4.jar:libraries/org/ow2/asm/asm/9.5/asm-9.5.jar:libraries/org/ow2/asm/asm-commons/9.5/asm-commons-9.5.jar:libraries/org/ow2/asm/asm-tree/9.5/asm-tree-9.5.jar:libraries/org/ow2/asm/asm-util/9.5/asm-util-9.5.jar:libraries/org/ow2/asm/asm-analysis/9.5/asm-analysis-9.5.jar:libraries/net/minecraftforge/accesstransformers/8.0.4/accesstransformers-8.0.4.jar:libraries/org/antlr/antlr4-runtime/4.9.1/antlr4-runtime-4.9.1.jar:libraries/net/minecraftforge/eventbus/6.0.3/eventbus-6.0.3.jar:libraries/net/minecraftforge/forgespi/6.0.0/forgespi-6.0.0.jar:libraries/net/minecraftforge/coremods/5.0.1/coremods-5.0.1.jar:libraries/cpw/mods/modlauncher/10.0.8/modlauncher-10.0.8.jar:libraries/net/minecraftforge/unsafe/0.2.0/unsafe-0.2.0.jar:libraries/com/electronwill/night-config/core/3.6.4/core-3.6.4.jar:libraries/com/electronwill/night-config/toml/3.6.4/toml-3.6.4.jar:libraries/org/apache/maven/maven-artifact/3.8.5/maven-artifact-3.8.5.jar:libraries/net/jodah/typetools/0.8.3/typetools-0.8.3.jar:libraries/net/minecrell/terminalconsoleappender/1.2.0/terminalconsoleappender-1.2.0.jar:libraries/org/jline/jline-reader/3.12.1/jline-reader-3.12.1.jar:libraries/org/jline/jline-terminal/3.12.1/jline-terminal-3.12.1.jar:libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar:libraries/org/openjdk/nashorn/nashorn-core/15.3/nashorn-core-15.3.jar:libraries/net/minecraftforge/JarJarSelector/0.3.16/JarJarSelector-0.3.16.jar:libraries/net/minecraftforge/JarJarMetadata/0.3.16/JarJarMetadata-0.3.16.jar:libraries/net/minecraftforge/fmlloader/1.19.2-43.3.0/fmlloader-1.19.2-43.3.0.jar:libraries/net/minecraft/server/1.19.2-20220805.130853/server-1.19.2-20220805.130853-extra.jar:libraries/com/github/oshi/oshi-core/5.8.5/oshi-core-5.8.5.jar:libraries/com/google/code/gson/gson/2.8.9/gson-2.8.9.jar:libraries/com/google/guava/failureaccess/1.0.1/failureaccess-1.0.1.jar:libraries/com/google/guava/guava/31.0.1-jre/guava-31.0.1-jre.jar:libraries/com/mojang/authlib/3.11.49/authlib-3.11.49.jar:libraries/com/mojang/brigadier/1.0.18/brigadier-1.0.18.jar:libraries/com/mojang/datafixerupper/5.0.28/datafixerupper-5.0.28.jar:libraries/com/mojang/javabridge/1.2.24/javabridge-1.2.24.jar:libraries/com/mojang/logging/1.0.0/logging-1.0.0.jar:libraries/commons-io/commons-io/2.11.0/commons-io-2.11.0.jar:libraries/io/netty/netty-buffer/4.1.77.Final/netty-buffer-4.1.77.Final.jar:libraries/io/netty/netty-codec/4.1.77.Final/netty-codec-4.1.77.Final.jar:libraries/io/netty/netty-common/4.1.77.Final/netty-common-4.1.77.Final.jar:libraries/io/netty/netty-handler/4.1.77.Final/netty-handler-4.1.77.Final.jar:libraries/io/netty/netty-resolver/4.1.77.Final/netty-resolver-4.1.77.Final.jar:libraries/io/netty/netty-transport/4.1.77.Final/netty-transport-4.1.77.Final.jar:libraries/io/netty/netty-transport-classes-epoll/4.1.77.Final/netty-transport-classes-epoll-4.1.77.Final.jar:libraries/io/netty/netty-transport-native-epoll/4.1.77.Final/netty-transport-native-epoll-4.1.77.Final-linux-x86_64.jar:libraries/io/netty/netty-transport-native-epoll/4.1.77.Final/netty-transport-native-epoll-4.1.77.Final-linux-aarch_64.jar:libraries/io/netty/netty-transport-native-unix-common/4.1.77.Final/netty-transport-native-unix-common-4.1.77.Final.jar:libraries/it/unimi/dsi/fastutil/8.5.6/fastutil-8.5.6.jar:libraries/net/java/dev/jna/jna/5.10.0/jna-5.10.0.jar:libraries/net/java/dev/jna/jna-platform/5.10.0/jna-platform-5.10.0.jar:libraries/net/sf/jopt-simple/jopt-simple/5.0.4/jopt-simple-5.0.4.jar:libraries/org/apache/commons/commons-lang3/3.12.0/commons-lang3-3.12.0.jar:libraries/org/apache/logging/log4j/log4j-api/2.17.0/log4j-api-2.17.0.jar:libraries/org/apache/logging/log4j/log4j-core/2.17.0/log4j-core-2.17.0.jar:libraries/org/apache/logging/log4j/log4j-slf4j18-impl/2.17.0/log4j-slf4j18-impl-2.17.0.jar:libraries/org/slf4j/slf4j-api/1.8.0-beta4/slf4j-api-1.8.0-beta4.jar cpw.mods.bootstraplauncher.BootstrapLauncher --launchTarget forgeserver --fml.forgeVersion 43.3.0 --fml.mcVersion 1.19.2 --fml.forgeGroup net.minecraftforge --fml.mcpVersion 20220805.130853 [00:02:42] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeserver, --fml.forgeVersion, 43.3.0, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853] [00:02:42] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.10 by Eclipse Adoptium; OS Linux arch amd64 version 6.1.0-12-amd64 [00:02:43] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/home/container/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2363!/ Service=ModLauncher Env=SERVER [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/fmlcore/1.19.2-43.3.0/fmlcore-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [00:02:44] [main/INFO] [ne.mi.fm.lo.mo.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection Latest log [29Mar2024 00:02:42.803] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeserver, --fml.forgeVersion, 43.3.0, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853] [29Mar2024 00:02:42.805] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.10 by Eclipse Adoptium; OS Linux arch amd64 version 6.1.0-12-amd64 [29Mar2024 00:02:43.548] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/home/container/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2363!/ Service=ModLauncher Env=SERVER [29Mar2024 00:02:43.876] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/fmlcore/1.19.2-43.3.0/fmlcore-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.878] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:44.033] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [29Mar2024 00:02:44.034] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [29Mar2024 00:02:44.034] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection
    • I am unable to do that. Brigadier is a mojang library that parses commands.
    • Hi, i appreciate the answer. I would love to do that, but we have active players with all their belongings in SSN. Also this mod is really handy and they would be mad if we removed it. Are you really certain that SSN is causing this? It would require lots of work to test it and SSN was not really an issue before we removed Fast Suite. Can it be related somehow? I will provide you with log before removing FS. PasteBin: https://pastebin.com/Y5EpLpNe (crash before removing Fast Suite, which I suspected to be a problem from some crash before)
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