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How to use loot tables in code?


OrangeVillager61

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I have made a loot table for a custom chest I have world generated but I don't know how to have my code access said loot table.

I am using StructureComponent.generateChest to accomplish this. 

                this.generateChest(worldIn, structureBoundingBoxIn, randomIn, 7, 1, 1, ); //Here in the last parameter is where it should go


 

Edited by OrangeVillager61
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The ResourceLocation is the ID of the loot table. The vanilla IDs are stored in the LootTableList class.

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Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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Okay, but the chests spawn empty with no errors related to that in the console.

 

                this.generateChest(worldIn, structureBoundingBoxIn, randomIn, 7, 1, 1, CommonProxy.VILLAGE_BUTCHER_LT); 
public class CommonProxy {

	public static final ResourceLocation VILLAGE_BUTCHER_LT = LootTableList.register(new ResourceLocation("iv","villager_butcher"));

	@EventHandler
    public void preInit(FMLPreInitializationEvent e) {
		ResourceLocation resourceLocation1 = new ResourceLocation("iv", "villager");
		MinecraftForge.EVENT_BUS.register(new ChangeVilMateAI());
		MinecraftForge.EVENT_BUS.register(new OverrideVillagers());
		EntityRegistry.registerModEntity(resourceLocation1, IvVillager.class, "IvVillager", 0, Iv.instance, 32, 1, true);
		//MinecraftForge.EVENT_BUS.register(new CapabilityHandler());
		if (Config.enableVillages){
			MinecraftForge.TERRAIN_GEN_BUS.register(new ChangeVillageGeneration());
		}
		IvItems.Init();
		IvBlocks.Init();
		IvItems.createItems();
		IvBlocks.createBlocks();
		
	}
	@EventHandler
    public void init(FMLInitializationEvent e) {
		IvRecipes.addRecipes();
     	MinecraftForge.EVENT_BUS.register(new VillagerDrops());
	}
    @EventHandler
    public void postInit(FMLPostInitializationEvent e) {

    }
}
{
    "pools": [
        {
            "name": "village_butcher"
            "rolls": {
                "min": 1,
                "max": 11
            },
            "entries": [
                {
                    "type": "item",
                    "name": "minecraft:cooked_beef",
                    "functions": [
                        {
                            "function": "set_count",
                            "count": {
                                "min": 4,
                                "max": 12
                            }
                        }
                    ],
                    "weight": 8
                },
                {
                    "type": "item",
                    "name": "minecraft:cooked_porkchop",
                    "functions": [
                        {
                            "function": "set_count",
                            "count": {
                                "min": 4,
                                "max": 12
                            }
                        }
                    ],
                    "weight": 8
                },
                {
                    "type": "item",
                    "name": "minecraft:cooked_chicken",
                    "functions": [
                        {
                            "function": "set_count",
                            "count": {
                                "min": 4,
                                "max": 12
                            }
                        }
                    ],
                    "weight": 8
                },
                {
                    "type": "item",
                    "name": "minecraft:leather",
                    "functions": [
                        {
                            "function": "set_count",
                            "count": {
                                "min": 2,
                                "max": 20
                            }
                        }
                    ],
                    "weight": 18
                },
                {
                    "type": "item",
                    "name": "minecraft:beef",
                    "functions": [
                        {
                            "function": "set_count",
                            "count": {
                                "min": 16,
                                "max": 32
                            }
                        }
                    ],
                    "weight": 30
                },
                {
                    "type": "item",
                    "name": "minecraft:chicken",
                    "functions": [
                        {
                            "function": "set_count",
                            "count": {
                                "min": 16,
                                "max": 32
                            }
                        }
                    ],
                    "weight": 30
                },
                {
                    "type": "item",
                    "name": "minecraft:porkchop",
                    "functions": [
                        {
                            "function": "set_count",
                            "count": {
                                "min": 16,
                                "max": 32
                            }
                        }
                    ],
                    "weight": 30
                },
                {
                    "type": "item",
                    "name": "minecraft:iron_sword",
                    "weight": 5
                },
                {
                    "type": "item",
                    "name": "minecraft:saddle",
                    "weight": 5
                },
                {
                    "type": "item",
                    "name": "minecraft:leather_leggings",
                    "weight": 5
                },
                {
                    "type": "item",
                    "name": "minecraft:leather_chestplate",
                    "weight": 5
                }
            ]
        }
    ]
}

 

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Just now, OrangeVillager61 said:

src/main/resources/assets/iv/loot_tables/village_butcher.json

 

1 hour ago, OrangeVillager61 said:

public static final ResourceLocation VILLAGE_BUTCHER_LT = LootTableList.register(new ResourceLocation("iv","villager_butcher"));

So, village or villager? :D

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It is used in my custom village with addComponentParts, (I omitted most of this function):

public boolean addComponentParts(World worldIn, Random randomIn, StructureBoundingBox structureBoundingBoxIn)
            {
				this.generateChest(worldIn, structureBoundingBoxIn, randomIn, 7, 1, 1, CommonProxy.VILLAGE_BUTCHER_LT); 
			}

Common Proxy is above.

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Your resourcelocation is declared as

1 hour ago, OrangeVillager61 said:

new ResourceLocation("iv","villager_butcher")

But your file is 

6 minutes ago, OrangeVillager61 said:

village_butcher

Your names do not match. The resourcelocation points towards a non-existing file

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