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[1.11.2] Event for when Entites spawn, not load


Tschipp

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I'm looking for an Event that fires whenever an Entity spawns newly in the world, meaning not when the players enters its loading distance or the world is loaded, only when it spawns fresh.

 

Does such an Event exist?

 

Edited by Tschipp
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LivingSpawnEvent.SpecialSpawn is fired just before an entity is spawned by WorldEntitySpawner (passive spawns) or MobSpawnerBaseLogic (monster spawners).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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On 27.4.2017 at 6:27 PM, Choonster said:

LivingSpawnEvent.SpecialSpawn is fired just before an entity is spawned by WorldEntitySpawner (passive spawns) or MobSpawnerBaseLogic (monster spawners).

I see, but does that mean that hostile mob spawns are not included?

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