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[1.11.2] Motion 0.0 when entity is moving


BeardlessBrady

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Alright so My current predicament is: I have a cart entity that follows a horse entity when connected to it, I can get the horses motion client and server side fine. When a player starts to ride the horse however I can only get the motion client side, server side it stays 0.0. I have tried getting the players motion as well but it still stays at 0.0

I check the motion here: https://github.com/BeardlessBrady/Carts-Mod/blob/master/src/main/java/gunn/modcarts/mod/entity/EntityHorseCart.java#L63

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This is because player input is handled client side and updates the server with the new position only.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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so there is no way to get the horse's motion server side or should I use packets?

 

I need motion because when the player/horse moves left,right, or backwards the position of the cart doesnt look right, so I need to change its position when they do these movements, any ideas if I can't use motion

Edited by BeardlessBrady
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