Jump to content

[1.11.2] [SOLVED] Gradle Mods dependencies


Bektor

Recommended Posts

Hi,

 

I've got a little problem.

 

runDir = "../run/assets"

deobfCompile "mezz.jei:jei_${config.minecraft_version}:${config.jei_version}:api"
runtime "mezz.jei:jei_${config.minecraft_version}:${config.jei_version}"

 

So I got those dependencies and updated them today. My problem is, gradle didn't deleted the old dependencies it seems and so I can't start Minecraft as I've got now twice the runtime dependencie.

Does anyone know where Gradle saves these dependencies so I can delete the old version manually?

I've already looked into the mods folder at "../run/assets/" but this folder is empty.

 

Besides, to update the dependencies I've run this command: gradlew cleanCache setupDecompWorkspace --refresh-dependencies eclipse

And is there any way to let gradle automatically delete those old dependencies?

 

Thx in advance.

Bektor

 

Edited by Bektor

Developer of Primeval Forest.

Link to comment
Share on other sites

1 minute ago, Matryoshika said:

For me (on Linux) gradle stores JEI in /home/user/.gradle/caches/modules-2/files-2.1/mess.jei.

Ah, ok, thx. Makes %homepath%\.gradle\caches\modules-2\files-2.1\mess.je

But interesting, the whole .gradle folder there is over 1GB large with about 6-8 different Gradle versions. ^^

 

So, is there a way to delete those old dependencies automatically when a new dependencie has to be downloaded. I basically mean, when you update depencie A, the old one get's deleted and the new one downloaded but depencie B stays the same as it is not required to download any new version there.

Developer of Primeval Forest.

Link to comment
Share on other sites

52 minutes ago, Bektor said:

So, is there a way to delete those old dependencies automatically when a new dependencie has to be downloaded. I basically mean, when you update depencie A, the old one get's deleted and the new one downloaded but depencie B stays the same as it is not required to download any new version there.

As far as I am aware, gradle should do this when you run the eclipse task. At least I'm sure I've had it do that before. If it doesn't delete the old versions, try running this command:

gradlew cleanEclipse eclipse

That'll clean all the Eclipse specific gradle stuff and set it up again, which should fix your issue. 

Link to comment
Share on other sites

4 minutes ago, Leviathan143 said:

As far as I am aware, gradle should do this when you run the eclipse task. At least I'm sure I've had it do that before. If it doesn't delete the old versions, try running this command:



 

Well, it doesn't delete the old versions when I'm running the eclipse task and it doesn't delete the old versions when I run the cleanEclipse command.

Developer of Primeval Forest.

Link to comment
Share on other sites

5 minutes ago, Leviathan143 said:

You will need to refresh the project. Also, delete from where?

Well, from the .gradle folder:  %homepath%\.gradle\caches\modules-2\files-2.1\

I don't wanna have there over 1GB of cached stuff just because this folder exists for some years now.

Developer of Primeval Forest.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • They were already updated, and just to double check I even did a cleanup and fresh update from that same page. I'm quite sure drivers are not the problem here. 
    • i tried downloading the drivers but it says no AMD graphics hardware has been detected    
    • Update your AMD/ATI drivers - get the drivers from their website - do not update via system  
    • As the title says i keep on crashing on forge 1.20.1 even without any mods downloaded, i have the latest drivers (nvidia) and vanilla minecraft works perfectly fine for me logs: https://pastebin.com/5UR01yG9
    • Hello everyone, I'm making this post to seek help for my modded block, It's a special block called FrozenBlock supposed to take the place of an old block, then after a set amount of ticks, it's supposed to revert its Block State, Entity, data... to the old block like this :  The problem I have is that the system breaks when handling multi blocks (I tried some fix but none of them worked) :  The bug I have identified is that the function "setOldBlockFields" in the item's "setFrozenBlock" function gets called once for the 1st block of multiblock getting frozen (as it should), but gets called a second time BEFORE creating the first FrozenBlock with the data of the 1st block, hence giving the same data to the two FrozenBlock :   Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=head] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@73681674 BlockEntityData : id:"minecraft:bed",x:3,y:-60,z:-6} Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=3, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=2, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} here is the code inside my custom "freeze" item :    @Override     public @NotNull InteractionResult useOn(@NotNull UseOnContext pContext) {         if (!pContext.getLevel().isClientSide() && pContext.getHand() == InteractionHand.MAIN_HAND) {             BlockPos blockPos = pContext.getClickedPos();             BlockPos secondBlockPos = getMultiblockPos(blockPos, pContext.getLevel().getBlockState(blockPos));             if (secondBlockPos != null) {                 createFrozenBlock(pContext, secondBlockPos);             }             createFrozenBlock(pContext, blockPos);             return InteractionResult.SUCCESS;         }         return super.useOn(pContext);     }     public static void createFrozenBlock(UseOnContext pContext, BlockPos blockPos) {         BlockState oldState = pContext.getLevel().getBlockState(blockPos);         BlockEntity oldBlockEntity = oldState.hasBlockEntity() ? pContext.getLevel().getBlockEntity(blockPos) : null;         CompoundTag oldBlockEntityData = oldState.hasBlockEntity() ? oldBlockEntity.serializeNBT() : null;         if (oldBlockEntity != null) {             pContext.getLevel().removeBlockEntity(blockPos);         }         BlockState FrozenBlock = setFrozenBlock(oldState, oldBlockEntity, oldBlockEntityData);         pContext.getLevel().setBlockAndUpdate(blockPos, FrozenBlock);     }     public static BlockState setFrozenBlock(BlockState blockState, @Nullable BlockEntity blockEntity, @Nullable CompoundTag blockEntityData) {         BlockState FrozenBlock = BlockRegister.FROZEN_BLOCK.get().defaultBlockState();         ((FrozenBlock) FrozenBlock.getBlock()).setOldBlockFields(blockState, blockEntity, blockEntityData);         return FrozenBlock;     }  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.