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Help with swingArm of entityCreature


andr4826

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Hello everyone!

I have the following code snippet that's supposed to make a "robot" called _scriptedEntity in-game turn to face a given Entity called "entity" and attack the entity if the _scriptedEntity is within range.. I can not for the life of me how ever understand what .swingarm is supposed to do? my thought was that I could use the method to achieve the swinging arm animation of _scriptedEntity.. how ever I don't understand what actual parameters .swingarm is supposed to have and why?

 

_scriptedEntity extends entityCreature

 

tl:dr;
How do I animate _scriptedEntity to swing his arm?

    @Override
    public void attack(Entity entity){
        //turn and face entity
        this._scriptedEntity.faceEntity(entity,360.0f,360.0f);

        //attack target
        if (this.getDistanceTo(entity) <3.0) {

            //swing animation.... wait wat?
            this._scriptedEntity.swingArm();

            //give damage
            entity.getWrappedEntity().attackEntityFrom(DamageSource.GENERIC, 1.0f);
        }
    }

 

Edited by andr4826
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