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The update for 1.13 is being worked on - please be patient. (Updated 02/19/19)
1.13 Update Notes for Mod Creators
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  • Posts

    • imadnsn
      [1.13.2] replacing block.getActualState()

      By imadnsn · Posted 9 minutes ago

      The method getActualState() no longer exists due to the flattening. Now you can either treat your states as blockstate like fences do, use extended states, or use TEs.
    • Roiniti
      Render an item with 3d model like an item in gui.

      By Roiniti · Posted 47 minutes ago

      Anyone knows how I can make an item that in the gui seems like a normal item (whit a 2d texture) but when you select it has a 3d model, I have the 3d model but I don´t know how I can render in the gui like a normal item. { "textures": { "0": "minecraft:blocks/log_oak" }, "display": { "gui": { "rotation": [ 43, 157, 309 ], "translation": [ 0, 0, 0 ], "scale": [ 1, 1, 1 ] }, "ground": { "rotation": [ 72, 0, 0 ], "translation": [ 0, 2, 0 ], "scale": [ 1, 1, 1 ] }, "fixed": { "rotation": [ 90, 172, 270 ], "translation": [ 0, 0, 0 ], "scale": [ 1, 1, 1 ] }, "head": { "rotation": [ 0, 180, 0 ], "translation": [ 0, 13, 7 ], "scale": [ 0, 0, 0 ] }, "firstperson_righthand": { "rotation": [ 86, 0, 10 ], "translation": [ 1.13, 3.2, 1.13 ], "scale": [ 0.68, 0.68, 0.68 ] }, "thirdperson_righthand": { "rotation": [ 270, 0, 0 ], "translation": [ 0, -2, -1 ], "scale": [ 1, 1, 1 ] } }, "elements": [ { "name": "log_1", "from": [ 5.5, 0, 5.5 ], "to": [ 10.5, 8, 10.5 ], "shade": false, "faces": { "north": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] }, "east": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] }, "south": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] }, "west": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] }, "up": { "texture": "#0", "uv": [ 0, 0, 5, 5 ] }, "down": { "texture": "#0", "uv": [ 0, 0, 5, 5 ] } } } ] }  
    • DavidM
      Problems with TESR

      By DavidM · Posted 58 minutes ago

      Right. According to your code on GitHub, you didn't add ANY code that does anything in terms of rendering a beam. Therefore, of course there is no beam, as code won't work if you don't actually write them down.
    • Awakened Redstone
      Problems with TESR

      By Awakened Redstone · Posted 1 hour ago

      This model works, but the beam no... 🙁
    • DavidM
      Problems with TESR

      By DavidM · Posted 1 hour ago

      The definition of "String" is char[]; It does not means code. I would suggest you to change the habit of referring to code as String, as this might cause confusion in the future.   Apart from your render issue, some suggestions for your code: 1. "tools" and "util" are essentially the same thing, thus there is no need to create 2 separate packages. 2. You have 2 item packages. You only need one. Merge them. 3. Stop using ItemBase. 4. Stop using BlockBase. 5. Do not use static initializers. Cadiboo made a post previously explaining the reasons: http://www.minecraftforge.net/forum/topic/68881-onblockactivated-not-being-called/?tab=comments#comment-332831  
  • Topics

    • anothertime
      1
      [1.13.2] replacing block.getActualState()

      By anothertime
      Started Yesterday at 03:00 PM

    • Roiniti
      0
      Render an item with 3d model like an item in gui.

      By Roiniti
      Started 48 minutes ago

    • Awakened Redstone
      5
      Problems with TESR

      By Awakened Redstone
      Started 1 hour ago

    • LordTSI
      6
      cant make modded server

      By LordTSI
      Started 21 hours ago

    • Osito13
      2
      Error compiling

      By Osito13
      Started 11 hours ago

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