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Way to play sound using just an AudioInputStream


DaComputerNerd

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I am attempting to make a modular synthesizer mod and made a custom subclass which instead reads a waveform for the sound data (no file at all)

 

However, I cannot seem to figure out how to play a sound without needing to point it to a resource. 

 

If this is possible already, please explain how to do it.  

•Fact: Updating a mod to a new version of minecraft takes time. Especially if the original mod was never open source.

•Fact: The more users pester people who make mods to update their mods to a new version of minecraft, the less likely it is that it will be quickly updated.

•Fact: The more you comment about it, the more likely you are to be ignored.

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20 hours ago, diesieben07 said:

Worst case scenario you just have to use OpenAL manually.

How would I do that? Know any good tutorials?

•Fact: Updating a mod to a new version of minecraft takes time. Especially if the original mod was never open source.

•Fact: The more users pester people who make mods to update their mods to a new version of minecraft, the less likely it is that it will be quickly updated.

•Fact: The more you comment about it, the more likely you are to be ignored.

•Fact: The more recent the last post about updating a mod is, the more annoying yours will be.

•Fact: Using all caps does not reverse any of the above effects

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  • 3 months later...

I figured out a way to play a MIDI file via the Minecraft sound system. e.g. MIDI sequence -> java Gervill synthesizer -> Minecraft sound system. Is uses Forge events. I made a custom codec that simply reads an AudioInputStream in memory. You can take a look at audio related classes in my repository here. The code is still somewhat experimental and needs to optimized but it should give you some ideas.

 

I did all of this so that the sound from the musical instruments in my mod exist in the 3D sound space just like any other positional/moving source sound in Minecraft.

Edited by Aeronica
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