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Giving Armor special abilities


endershadow

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I've made some armor in my mod and I was wondering if anyone knows how I can give the player special abilities like flying, sprinting, etc. I know how to make the character fly, but not check if they're wearing the armor or not.

 

public void onUpdate(ItemStack stack, World world, Entity ent, int par4, boolean par5)
        {
        	if(ent instanceof EntityPlayer)
        	{
        		if(((EntityPlayer)ent).inventory.hasItem(CodeLyoko.AelitaBoots.itemID) && ((EntityPlayer)ent).inventory.hasItem(CodeLyoko.AelitaChest.itemID) && ((EntityPlayer)ent).inventory.hasItem(CodeLyoko.AelitaLegs.itemID) && ((EntityPlayer)ent).inventory.hasItem(CodeLyoko.AelitaHelmet.itemID))
        		{
        			((EntityPlayer)ent).capabilities.allowFlying = true;
        			((EntityPlayer)ent).capabilities.setFlySpeed(0.10F);
        		}
        		else if(((EntityPlayer)ent).getArmorItemForSlot(0, 0) == CodeLyoko.OddBoots && ((EntityPlayer)ent).getArmorItemForSlot(1, 0) == CodeLyoko.OddHelmet && ((EntityPlayer)ent).getArmorItemForSlot(1, 0) == CodeLyoko.OddLegs && ((EntityPlayer)ent).getArmorItemForSlot(1, 0) == CodeLyoko.OddChest)
        		{
        			
        		}
        		else if(((EntityPlayer)ent).inventory.hasItem(CodeLyoko.UlrichBoots.itemID) && ((EntityPlayer)ent).inventory.hasItem(CodeLyoko.UlrichChest.itemID) && ((EntityPlayer)ent).inventory.hasItem(CodeLyoko.UlrichLegs.itemID) && ((EntityPlayer)ent).inventory.hasItem(CodeLyoko.UlrichHelmet.itemID))
        		{
        			
        		}
        	}
        }

 

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Not tried this code yet but it should work

if(entity instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer)entity;
if(player.inventory.armorInventory.equals(new ItemStack[]{new ItemStack(//helmet),new ItemStack(//body),new ItemStack(//legs), new ItemStack(//boots)}))
{
	//abilities code here
}
}

 

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do I extend or implement? and what is the name of the file exactly?

 

In your CommonProxy do this:

public void registerServerTickHandler()
{
TickRegistry.registerTickHandler(new ServerTickHandler(), Side.SERVER);
}

 

and then call it at Init in your main mod method with "proxy.registerServerTickHandler();"

 

The create the ServerTickHandler class from the CommonProxy, it should already have a bunch of stuff in it and implemet ITickHandler, then change it to the following :

@Override
public void tickStart(EnumSet<TickType> type, Object... tickData)
{
	if (type.equals(EnumSet.of(TickType.PLAYER)))
	{
	         onPlayerTick((EntityPlayer)tickData[0]);
	}
}

@Override
public EnumSet<TickType> ticks() 
{
     return EnumSet.of(TickType.PLAYER, TickType.SERVER);
}

 

Create a function in there called onPlayerTick like that:

 

private void onPlayerTick(EntityPlayer player){}

 

In there you can then check for the armor with "player.getCurrentItemOrArmor(4)" ore something similar.

This will then get checked every tick ;)

 

Hope I could help

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I tried that but it didn't work. did I do something wrong? I also tried switching the 4 to 1 and 3 to 2 and vice versa.

 

if (player.getCurrentItemOrArmor(4) != null && player.getCurrentItemOrArmor(3) != null
			&& player.getCurrentItemOrArmor(2) != null && player.getCurrentItemOrArmor(1) != null)
	{    
		ItemStack helmet = player.getCurrentItemOrArmor(4);
		ItemStack chest = player.getCurrentItemOrArmor(3);
		ItemStack legs = player.getCurrentItemOrArmor(2);
		ItemStack boots = player.getCurrentItemOrArmor(1);
		if (helmet.getItem() == CodeLyoko.AelitaHelmet && chest.getItem() == CodeLyoko.AelitaChest
				&& legs.getItem() == CodeLyoko.AelitaLegs && boots.getItem() == CodeLyoko.AelitaBoots)
		{
			player.capabilities.allowFlying = true;
		}
	}

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So you want the player to only be able to fly when he has the full set of armor on ?

 

Did you do it in the server-tick handler and did you put onPlayerTick in the TickStart function like I wrote ?

See if you registered the TickHandler properly.

 

If that doesn't work, try something different besides allowFlying, like adding potions, maybe that doesn't work that way with the flight…

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yes the character needs the full set of armor on. allow flying should work, it's worked in the past. and yes I think I set everything up correctly.

 

EDIT: I just double checked that the if-statement was being fulfilled correctly. it was, so the problem is player.capabilities.allowFlying = true;

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yes the character needs the full set of armor on. allow flying should work, it's worked in the past. and yes I think I set everything up correctly.

 

EDIT: I just double checked that the if-statement was being fulfilled correctly. it was, so the problem is player.capabilities.allowFlying = true;

 

 

I suggest checking it with System.out.println(player.capabilities.allowFlying);

 

I am doing it this way too, and it is working (although I'm not adding flight), so the problem has to be there…

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It's returning true, but it still won't let me fly. Also do you by any chance know how to do keybinds?

 

Weird…try adding a different effect, it should work if you've done everything correctly, again, I am using pretty much exactly the same code…

 

And yes I know how to do key bindings, I'll explain it if you want :)

 

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