dee12452 Posted January 25, 2013 Share Posted January 25, 2013 Hello forge community, I am currently in the making of my first mod and ran into trouble here. I need to make it so that when a boolean variable is true, the method will consume items from a player's inventory. But, onUpdate contains an Entity parameter and not an EntityPlayer parameter. Is there a way I can go around this, like typecast or something? I looked into tick handlers and I got lost there as well. Maybe even a different way of consuming items in the inventory for a set duration would be great too. Thanks for the help! Quote Link to comment Share on other sites More sharing options...
dee12452 Posted January 25, 2013 Author Share Posted January 25, 2013 Oh my lord it worked!!!! I was looking in the world file to find a way of doing this and this was it! 3 days of work finally complete thank you so much!!! Quote Link to comment Share on other sites More sharing options...
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