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Custom Inventory Tutorials?


clowcadia

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Create a block class the overrides hasTileEntity and getTileEntity and make the getTileEntity method return a new instance of your tile entity class (create one if you haven't already). In your tile entity expose a capability for an ItemStackHandler (read this).

 

Then if you want a gui, they are basically the same as 1.8.

 

Edit: I hope that was easy to understand. If it wasn't, I can explain a little more.

Edited by Awesome_Spider
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is this what you mean

for starters 

package com.clowcadia.tutorial.blocks;

import com.clowcadia.tutorial.tileentity.TileEntityBlockTutorial;

import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;

public class BlockContainerTutorial extends BlockContainer{

	public BlockContainerTutorial() {
		super(Material.ROCK);
		// TODO Auto-generated constructor stub
	}

	@Override
	public TileEntity createNewTileEntity(World worldIn, int meta) {
		// TODO Auto-generated method stub
		return new TileEntityBlockTutorial();
	}

}

 

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I couldnt not find a way to use ItemStackHandler Capability

package com.clowcadia.tutorial.tileentity;

import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.items.CapabilityItemHandler;

public class TileEntityBlockTutorial extends TileEntity {
	
	@Override
	public boolean hasCapability(Capability<?> capability, EnumFacing facing) {
	  if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) {
	    return true;
	  }
	  return super.hasCapability(capability, facing);
	}

}

 

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Here's how you use ItemStackHandler capability:

 

    private ItemStackHandler inventory;

 

    public ModTileEntity()

    {

        this.inventory = new ItemStackHandler(<number of slots needed>);

    }

 

Then you can use the methods in ItemStackHandler to manipulate your inventory.

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Hey clowcadia check out the GreyGhosts MinecraftByExample it has lots of good examples of items and blocks.

https://github.com/TheGreyGhost/MinecraftByExample

 

Edited by Leomelonseeds
  • Like 2

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

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If you need more examples/help, I implemented a fully functional furnace and crafting table in one of my mods, and made a thread to get help for each. The mod is 1.11.2

 

Crafting table thread:

Furnace thread:

 

All the related code is here:

https://github.com/SocraticPhoenix/Randores/tree/master/src/main/java/com/gmail/socraticphoenix/forge/randore/crafting

 

Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes).

I know Java pretty well... So yeah...

Quote

This is where I'd put an inspirational and/or clever quote, but I can't think of one right now...

This is the output of the totally, 100% working compiler for my programming language, Planet9:

Beginning Compilation...
Failed compilation!
planet9.compiler.error.CompilationException: Compiler not yet implemented
	at planet9.compiler.Compiler.compile(Compiler.java:39)
	at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)

 

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