Jump to content

[1.10.2] Fluid Color.


WildHeart

Recommended Posts

Hello, I made the liquid, but after loading the game and entering the world, I noticed that the fluid is the same color as regular water, although she had to change the color. My code:

[spoiler=BlockOil]

public class BlockOil extends BlockFluidClassic
{
    public BlockOil(Fluid fluid, String name)
    {
        super(fluid, Material.WATER);
        setRegistryName(name);
        setUnlocalizedName(name);
        setCreativeTab(TabsHandler.TAB_FLUIDS);
    }

    @Override
    public void onBlockAdded(World world, BlockPos pos, IBlockState state)
    {
        super.onBlockAdded(world, pos, state);
        mergerFluids(pos, world);
    }

    @Override
    public void neighborChanged(IBlockState state, World world, BlockPos pos, Block neighborBlock)
    {
        super.neighborChanged(state, world, pos, neighborBlock);
        mergerFluids(pos, world);
    }

    private void mergerFluids(BlockPos pos, World world)
    {
        for(EnumFacing facing : EnumFacing.values())
        {
            Block block = world.getBlockState(pos.offset(facing)).getBlock();
            if(block == Blocks.WATER || block == Blocks.FLOWING_WATER)
            {
                world.setBlockState(pos.offset(facing), Blocks.STONE.getDefaultState());
            }
            else if(block == Blocks.LAVA || block == Blocks.FLOWING_LAVA)
            {
                world.setBlockState(pos.offset(facing), Blocks.BRICK_BLOCK.getDefaultState());
            }
        }
    }
}

[/spoiler]

[spoiler=FluidOil]

public class FluidOil extends Fluid
{
    public FluidOil()
    {
        super("fluidOil", new ResourceLocation("blocks/water_still"), new ResourceLocation("blocks/water_flow"));
    }
    
    @Override
    public int getColor()
    {
        return 0xFF00FF00;
    }
}

[/spoiler]

[spoiler=FluidsRegister]

public class FluidsRegister
{
    public static FluidOil OIL = new FluidOil();
    
    public static void register()
    {
        FluidRegistry.registerFluid(OIL);
    }
    
    public static void registerRender()
    {
        modelLoader(BlocksRegister.OIL, "fluid");
    }

    @SideOnly(Side.CLIENT)
    public static void modelLoader(final BlockFluidClassic block, final String variant)
    {
        Item fluid = Item.getItemFromBlock(block);
        ModelBakery.registerItemVariants(fluid);
        final ModelResourceLocation location = new ModelResourceLocation(block.getRegistryName(), variant);
        ModelLoader.setCustomMeshDefinition(fluid, new ItemMeshDefinition()
        {
            public ModelResourceLocation getModelLocation(ItemStack stack)
            {
                return location;
            }
        });
        ModelLoader.setCustomStateMapper(block, new StateMapperBase()
        {
            protected ModelResourceLocation getModelResourceLocation(IBlockState state)
            {
                return location;
            }
        });
    }
}

[/spoiler]

[spoiler=BlocksRegister]

    public static BlockOil OIL = new BlockOil(FluidsRegister.OIL, "oil");

    public static void register()
    {
        registerBlock(OIL);
    }

    private static void registerBlock(final Block block)
    {
        GameRegistry.register(block);
        GameRegistry.register(new ItemBlock(block).setRegistryName(block.getRegistryName()));
    }

[/spoiler]

[spoiler=ClientProxy and ServerProxy]

    //ClientProxy
    public void preInit()
    {
        super.preInit();
        FluidsRegister.registerRender();
    }
    
    //ServerProxy
    public void preInit()
    {
        FluidsRegister.register();
        BlocksRegister.register();
    }

[/spoiler]

[spoiler=Blockstates]

File name: oil.json

{
  "forge_marker": 1,
  "defaults": {
    "model": "forge:fluid",
    "transform": "forge:default-item"
  },
  "variants": {
    "fluid": [{
      "custom": {
        "fluid": "fluidOil"
      }
    }]
  }
}

[/spoiler]

Link to comment
Share on other sites

5 minutes ago, WildHeart said:

public FluidOil() { super("fluidOil", new ResourceLocation("blocks/water_still"), new ResourceLocation("blocks/water_flow")); }

I have no experience with fluids, but might this have anything to do with it? Try making a custom Texture.

Link to comment
Share on other sites

1 minute ago, WildHeart said:

Why? I use the vanilla texture minecraft. Yes, and I'm more interested in the option of repainting, but then you can't leave a not working code))

Am I understanding something wrong? If your problem is, that the texture is blue and not black or whatever, you might want to not use the vanilla texture (which is blue). Just create a new texture. Then again, I might not be understanding what the problem is. Mind showing some pictures?

Link to comment
Share on other sites

So, look, it's my fluid: http://prntscr.com/e9yyi9 , I pointed out in the code, what texture/fluid should be green, but in the game I see the same texture as the water. For a basis I took the code from the repository MinecraftForge github, where everything works as it should, but the same code(without instance in the class block and liquid) does not work properly.

public class FluidOil extends Fluid
{
    public FluidOil()
    {
        super("fluidOil", new ResourceLocation("blocks/water_still"), new ResourceLocation("blocks/water_flow"));
    }

    //this method will paint the texture of water, in the specified color.
    @Override
    public int getColor()
    {
        return 0xFF00FF00;
    }
}

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.