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[HELP] Dropping Item Automatically ?


AndyLun

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public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)

    {

        if (!par1World.isRemote)

        {

            int var6 = par1World.getBlockMetadata(par2, par3, par4);

            boolean var7 = this.canPlaceBlockAt(par1World, par2, par3, par4);

 

            if (var7)

            {

                this.updateAndPropagateCurrentStrength(par1World, par2, par3, par4);

            }

            else

            {

                this.dropBlockAsItem(par1World, par2, par3, par4, var6, 0);

                par1World.setBlockWithNotify(par2, par3, par4, 0);

            }

 

            super.onNeighborBlockChange(par1World, par2, par3, par4, par5);

        }

    }

 

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public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)

    {

        if (!par1World.isRemote)

        {

            int var1 = par1World.getBlockId(par2, par3+1, par4);

            if(var1==Mod.block.BlockID) {

                this.dropBlockAsItem(par1World, par2, par3+1, par4, var1, 0);

                par1World.setBlockWithNotify(par2, par3, par4, 0);

            }

            super.onNeighborBlockChange(par1World, par2, par3, par4, par5);

        }

    }

 

this is checking to see if the block above the block that is updated is a redstonewire/yourblock and then breaking it

The Korecraft Mod

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Oh I see seems like you misunderstanded my question.

I mean I want the block to drop when the block BELOW my block is BROKE/PUSHED BY PISTON.

 

Anyways, it's a good feature that my block will drop also when it is directly pushed by piston. Thank you so much !

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Oh Great It worked !!!!!

 

This is my code :

    public void onNeighborBlockChange(World world, int x, int y, int z, int neighborId) {
    	if(!world.isRemote) {
    	int blockId = world.getBlockId(x, y-1, z);
    	if(blockId == 0) {
    		this.dropBlockAsItem(world, x, y-1, z, blockId, 0);
    		world.setBlockWithNotify(x, y, z, 0);
    	}
    	super.onNeighborBlockChange(world, x, y, z, neighborId);
    	}
    }

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