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Add a way to specify PathNodeType for blocks


Erfurt

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Is it possible to add a way to specify what PathNodeType a block should have?

 

This could be very useful, if you was going to make something like custom hedges, that have the PathNodeType.FENCE property attached to it, without having to extend BlockFence, BlockWall or BlockFenceGate. Because that isn't always the most viable option. But at the moment that is the only way, that we can give custom blocks the PathNodeType.FENCE property.

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