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How do I create a mountable block (for a chair)?


Skullmassarce7

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So I am working on a furniture mod that consists of many things. One of them being chairs, I am unsure on how to make a player sit in it. I have the model, directional facing, texture, etc. all done. I just cannot seem to figure out how to make it mountable. May someone please explain to me how to do it?

 

For any developer's reference, here is my chair code:

 

[embed=425,349]package com.skm7.test.blocks;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.block.properties.IProperty;

import net.minecraft.block.properties.PropertyDirection;

import net.minecraft.block.state.BlockState;

import net.minecraft.block.state.IBlockState;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.util.BlockPos;

import net.minecraft.util.EnumFacing;

import net.minecraft.world.World;

 

 

public class Chair extends Block {

 

public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);

 

public Chair(Material materialIn) {

super(materialIn);

this.setDefaultState(blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));

}

 

@Override

public IBlockState getStateFromMeta(int meta) {

EnumFacing facing = EnumFacing.getFront(meta);

 

if(facing.getAxis()==EnumFacing.Axis.Y) {

facing=EnumFacing.NORTH;

}

 

return getDefaultState().withProperty(FACING, facing);

}

 

@Override

public int getMetaFromState(IBlockState state) {

return ((EnumFacing) state.getValue(FACING)).getIndex();

}

 

@Override

protected BlockState createBlockState() {

return new BlockState(this, new IProperty[]{FACING});

}

@Override

public IBlockState onBlockPlaced(World worldIn, BlockPos pos,

EnumFacing facing, float hitX, float hitY, float hitZ, int meta,

EntityLivingBase placer) {

return getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());

}

 

@Override

public boolean isOpaqueCube()

{

return false;

}

 

 

}[/embed]

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So I am working on a furniture mod that consists of many things. One of them being chairs, I am unsure on how to make a player sit in it. I have the model, directional facing, texture, etc. all done. I just cannot seem to figure out how to make it mountable. May someone please explain to me how to do it?

 

For any developer's reference, here is my chair code:

 

[embed=425,349]package com.skm7.test.blocks;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.block.properties.IProperty;

import net.minecraft.block.properties.PropertyDirection;

import net.minecraft.block.state.BlockState;

import net.minecraft.block.state.IBlockState;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.util.BlockPos;

import net.minecraft.util.EnumFacing;

import net.minecraft.world.World;

 

 

public class Chair extends Block {

 

public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);

 

public Chair(Material materialIn) {

super(materialIn);

this.setDefaultState(blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));

}

 

@Override

public IBlockState getStateFromMeta(int meta) {

EnumFacing facing = EnumFacing.getFront(meta);

 

if(facing.getAxis()==EnumFacing.Axis.Y) {

facing=EnumFacing.NORTH;

}

 

return getDefaultState().withProperty(FACING, facing);

}

 

@Override

public int getMetaFromState(IBlockState state) {

return ((EnumFacing) state.getValue(FACING)).getIndex();

}

 

@Override

protected BlockState createBlockState() {

return new BlockState(this, new IProperty[]{FACING});

}

@Override

public IBlockState onBlockPlaced(World worldIn, BlockPos pos,

EnumFacing facing, float hitX, float hitY, float hitZ, int meta,

EntityLivingBase placer) {

return getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());

}

 

@Override

public boolean isOpaqueCube()

{

return false;

}

 

 

}[/embed]

You need a mountable entity that is invisible.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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I would start by looking at the minecart code to see how a player sits in a minecart.

 

One thing I can say, is that you must invoke sitting on the server side when the entity is placed in the world. You can also search Google with the terms Sittable Entity GitHub and see what you find in the results there.

 

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