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[1.8.9] How to change a Block's texture to that of another Block on the fly?


Geforce

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Hi there,

 

I'm trying to finish up the last release of my mod for 1.8/.8, so I can update to 1.10. I just need to find a solution to this one small problem.

 

I have the Block and IBlockState instances of another type of Block that players insert into my custom block's GUI. How can I change just the texture (only) of my custom block to the texture of the block in the GUI? In 1.7.10, I used getIcon(World, X, Y, Z) to determine what block was inserted into the GUI, and changed my block's texture accordingly. What's the 1.8.8 version of that method?

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Not having done this, my guess is that you would have to create your own IBakedModel implementation that gets the quads from another baked model.

 

In any case it is likely not going to be easy.

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TheGreyGhost has an implementation of a Block that takes over the model of the Block below here. You could adapt this for what you are trying to do.

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1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

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