Jump to content

1.10 entities outside of player chunk extremely slow.


Raycoms

Recommended Posts

Receiving less update ticks is impossible.

 

Its either your movement AI logic or you running parts of code badly.

 

What entities do you have in mind? Post code if needed.

1.7.10 is no longer supported by forge, you are on your own.

Link to comment
Share on other sites

Just found out that it seems to be a problem with sponge

 

entity-activation-range {
        # If enabled, newly discovered entities will be added to this config with a default value.
        auto-populate=false
        # Default activation ranges used for all entities unless overidden.
        defaults {
            ambient=32
            aquatic=32
            creature=32
            misc=16
            monster=32
        }
        # Per-mod overrides. Refer to the minecraft default mod for example.
        mods {}

 

But when I put 256 instead of 16 it only gets up to 32

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.