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Question regarding the VertexBuffer and the old Tesselator


Heltrato

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So correct me if i am wrong. <im currently fixing porting my mod gui to 1.9>

 

1.)the tesselator.startDrawingQuads(); is now vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);<- uhm what does this 2 parameters do i dont understand btw.

 

2.)tesselator.addVertexWithUV(x,y,z,u,v) is now vertexbuffer.pos(x,y,z) ? <-- what happen to the two paramters u, v if then.?

 

3.)last is tesselator.addtranslation is now vertexbuffer.settranslation?

 

Im just want to assume this is correct so i would know more knowledge soon. thank you

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Thanks for the guide about the vertex buffer now i understand somehow..

 

so the RenderBiped.getArmorResource can be now be access via LayerArmorBiped not ForgeHookClients? (idk whats wrong with it )

 

one last question

 

im having an issue regarding this line of code (i kinda forgot if this is exactly but i know this is kinda).

in 1.7.10 this works but in 1.9.4 looks like there is a static reference stating on this line of code.

WorldServer server = MinecraftServer.getMinecraftServer.getServerByID(server);

 

well is there

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im having an issue regarding this line of code (i kinda forgot if this is exactly but i know this is kinda).

in 1.7.10 this works but in 1.9.4 looks like there is a static reference stating on this line of code.

WorldServer server = MinecraftServer.getMinecraftServer.getServerByID(server);

 

well is there

I believe it is getWorldByID now.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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