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Random Entity Jumping


Firestarme

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i have recently created a car entity, but when you are in the car, it randomly jumps up and down. i have reveiwed the code and i really don't know what is causing this.

 

the EntityVehicle class: (code deactivated with // omitted)

package firestarme.fires_cars.common;

import net.minecraft.src.AABBPool;
import net.minecraft.src.AxisAlignedBB;
import net.minecraft.src.DamageSource;
import net.minecraft.src.Entity;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.ModLoader;
import net.minecraft.src.NBTTagCompound;
import net.minecraft.src.World;
import org.lwjgl.input.Keyboard;

public class EntityVehicle extends Entity{

public float speed = 0;
public float maxSpeed;
public float fallSpeed = 0;
public float maxFallSpeed = 0.4F;
public float acceleration;
public float drag;
public float yaw;
public boolean isOffroad = false;
public float climbAcceleration;
public float climb = 0F;
public boolean mounted = false;
public Entity passenger;
public double velocityX;
public double velocityY;
public double velocityZ;


public EntityVehicle(World par1World) {
	super(par1World);
	// TODO Auto-generated constructor stub
}

@Override
protected void entityInit() {
	// TODO Auto-generated method stub

}

@Override
protected void readEntityFromNBT(NBTTagCompound var1) {
	// TODO Auto-generated method stub

}

@Override
protected void writeEntityToNBT(NBTTagCompound var1) {
	// TODO Auto-generated method stub

}



     

     }

public void addSpeed(float Sp){
	if(speed < maxSpeed){
		speed = speed + Sp;
	}
}

public void addfallSpeed(float Fsp){
	if(fallSpeed < maxFallSpeed){
		fallSpeed = fallSpeed + Fsp;
	}
}

public void applyDrag(){

	if(speed > 0.01){
		this.addSpeed(-drag);
	}else if(speed < 0.01){
		this.speed = 0;
	}else{
		speed = 0;
	}

}

   public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
    {
        if (this.func_85032_ar())
        {
            return false;
        }
        else if (!this.worldObj.isRemote && !this.isDead)
        {

                this.dropItemWithOffset(fires_carsMain.Car.shiftedIndex, 1, 0.0F);
                this.setDead();
            }

            return true;
     }

   
  public void onUpdate(){
   
	if(this.riddenByEntity != null){

		 this.motionX += this.riddenByEntity.motionX;
             this.motionZ += this.riddenByEntity.motionZ;

	}
	move();
   }

   public void move()
       {
               if(riddenByEntity != null)
               {
                       velocityZ = Math.cos(rotationYaw * 0.0174532925) * speed;
                       velocityX = Math.sin(rotationYaw* 0.0174532925) * -speed;
                       if(isCollidedHorizontally)             
                       {
                               velocityY = -fallSpeed;               
                       }
                       velocityZ = 0.0002;
                       this.addVelocity(velocityX, velocityY, velocityZ);
                       this.moveEntity(this.motionX, this.motionY, this.motionZ);
               }
       }       

               

   public boolean interact(EntityPlayer par1EntityPlayer)
    {
        if (this.riddenByEntity != null && this.riddenByEntity instanceof EntityPlayer && this.riddenByEntity != par1EntityPlayer)
        {
            return true;
        }
        else
        {
            if (!this.worldObj.isRemote)
            {
                par1EntityPlayer.mountEntity(this);
            }

            return true;
        }
    }
   
   
   
    public AxisAlignedBB getCollisionBox(Entity par1Entity)
    {
        return par1Entity.boundingBox;
    }


    public AxisAlignedBB getBoundingBox()
    {
        return this.boundingBox;
    }
}


 

and yes, i know its a bit of a mess at the moment, but i will clean it up when it is finished.

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I believe that that is a action that is inherited from the Entity class when you extend it. Bt don't quote me on that, I'm not sure. Take a look around the code for Entity and look at other Entity tutorials to see if you cant find something there.

Creator and co-author of the mod Essencraft: https://github.com/defiant810/Essencraft

 

Please, dear God, learn Java before trying to mod. It saves ALL of us time.

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This may be caused by a low tick rate that has the Fall speed set to negative when you lag downward into a block and therefore creating a jumping effect, an easy way to test this is do a System.out.println(FallSpeed) and see if that changes anything

The Korecraft Mod

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