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[solved]1.10 texture rendering


werl

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Please update your BlocksInit class.

Your client-proxy calls BlocksInit#registerBlockRenderer, which in your repo atm, doesn't exist.

 

Does your block not have any texture at all, or only when actually, placed, or only when in your hand?

 

You must also call your proxy's registerRenderer in preInit not postInit, if your renderer uses ModelLoader, which I hope that you are using instead of the vanilla Minecraft#getMinecraft way.

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

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Thanks for your reply and sorry for taking so long to reply.

 

There is no texture at all, it is actually using the models from vanilla minecraft I believe currently. I've been looking into ModelLoader but have been running into some issues. I'm not exactly sure how to use it.

 

 

ModelLoader.setCustomStateMapper(boneTorch, new StateMap.Builder().build());

 

 

That is how I'm currently using it, but it still seems to not be working.

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Once again: Your GitHub repo is frankenstein'd. It shows classes calling methods that don't exist anywhere, so I have absolutely no clue on how your BlocksInit.registerRenderer looks fully.

 

ModelLoader rendering has to be initialized in preInit. You are doing your registration in postInit, way too late.

 

Haven't touched the ModelLoader#setCustomStateMapper at all, so cannot help you much there sadly, but do switch your call to proxy#registerRenderer from postInit to preInit. If anything, that should solve at least one issue here.

 

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

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