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[1.10.2] Random Texture Forge Blockstate JSON


LogicTechCorp

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I know it's possible to choose random textures/models with the Vanilla JSON format. Is it possible to do the same with Forge's JSON format? I tried to do it but it does not seem to work. Am I doing something wrong or does it not work?

 

Vanilla:

{
  "variants": {
    "type=frozen": [{"model": "nex:frozen1"}, {"model": "nex:frozen2"}, {"model": "nex:frozen3"}]
  }
}

 

Forge:

{
  "forge_marker": 1,
  "defaults": {
    "transform": "forge:default-block"
  },
  "variants": {
    "type": {
      "frozen": [{"model": "nex:frozen1"}, {"model": "nex:frozen2"}, {"model": "nex:frozen3"}]
    }
  }
}

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The forge marker makes it use the Forge model loader, which does variants much more nicely than vanilla.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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The forge marker makes it use the Forge model loader, which does variants much more nicely than vanilla.

i did not know that was a thing... tommorow i need to start working on a multiblock and i am modeling all the blocks with json... can you give me a tutorial that shows how to use this system? maybe i could just register 1 block for the whole thing and just load diffrent varients... i did not think of that.......

 

anyway its 00:42 AM and im watching youtube....  night ppl of the internet.....

Doing stuff n' things

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The forge marker makes it use the Forge model loader, which does variants much more nicely than vanilla.

i did not know that was a thing... tommorow i need to start working on a multiblock and i am modeling all the blocks with json... can you give me a tutorial that shows how to use this system? maybe i could just register 1 block for the whole thing and just load diffrent varients... i did not think of that.......

 

anyway its 00:42 AM and im watching youtube....  night ppl of the internet.....

 

and also place the diffrent block states within code

 

 

Could you please not hijack my thread? Thank you.

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The forge marker makes it use the Forge model loader, which does variants much more nicely than vanilla.

i did not know that was a thing... tommorow i need to start working on a multiblock and i am modeling all the blocks with json... can you give me a tutorial that shows how to use this system? maybe i could just register 1 block for the whole thing and just load diffrent varients... i did not think of that.......

 

anyway its 00:42 AM and im watching youtube....  night ppl of the internet.....

 

and also place the diffrent block states within code

 

 

Could you please not hijack my thread? Thank you.

 

xD sry ill make a new thread and pick up results in the morning..

Doing stuff n' things

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It should be able to, but you may want to do it in code, aka when the block is placed set its blockstate randomly.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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