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[1.9.4/1.10] Custom Item Model and IItemColor [SOLVED]


queekusme

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I'm trying to update some of the models in my mod. I have fully modeled the first item in cubik and am ready to export it however I'm not sure how I can add extra colours.

 

At the moment in the latest release, the item uses the in-built minecraft default item and as such can use the multi-pass id to set the colour of the texture layer, however I have found no information on how you can do this with custom models.

 

The texture I want to add colour to (as I only want to dynamically add colour to the test tube contents) is on a different layer and is currently a greyscale so should accept a colour, I just don't have any idea and can't find any information on where to start.

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What format is the model in?

 

If it's JSON, you can specify the tint index of each face of each element, this will be passed to the

IItemColor

. See the wiki for the full model format.

 

If it's OBJ/B3D, there's not currently any way to specify tint indexes. It's been requested here, but I don't think it's being worked on actively.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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