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How do I make my mod multiplayer compatible?


chaseplaysmc

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Hey there,  just posting this to ask about a problem I am having, I have coded my mod and its all working good, i have custom block, items, textures (mostly) and custom shaped crafting recipies.. the client launches fine with everything working which is brilliant! but when I try to launch the server it goes all wonky and doesnt work, here is the log from eclipse when i try to run it

 

http://pastebin.com/QU4L1sGB

 

I have setup a client and common proxy which seem to work ok.. mabye i did it wrong i don't know, anyone who would be able to help me i will give thanks to when my mod is released :)

 

 

Thanks for your time even if you can't help me :D

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An error occured trying to load a proxy into {clientSide=nuclearPhysics.Client.ClientProxy, serverSide=nuclearPhysics.Common.ClientProxy}.net.nuclearPhysics.mod_nuclearPhysicsBase

java.lang.ClassNotFoundException: nuclearPhysics.Common.ClientProxy

You sure your class file is named that?  Case matters.

I'm fixing the stupid villagers.  http://www.minecraftforum.net/topic/1588460-

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