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[1.8.9] [1.9] Rendering fullbright texture


TehStoneMan

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Hello. I am trying to update a mod from 1.7.10 to 1.8.9, and beyond that to 1.9. The problem is, I have a block that renders with full brightness, but does not emit light itself.

 

This was previously done with ISimpleBlockRenderingHandler, but this method does not seem to be supported in 1.8.9.

 

I am guessing that I will need to use IBlockSmartModel, but I don't understand how this works. Can somebody help me here, or am I on the wrong track?

 

Also, will this need to be changed again for 1.9?

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I'm not entirely sure if this is possible with the baked model system. You can disable shadows for a model element/

BakedQuad

(see the model format or this example), but that doesn't render the model at full brightness.

 

You may need to use a

TESR

for this.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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