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[1.8.8][solved, m8]Generating Reed-like plant


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I want to be able to generate a reed-like plant into the world, but the only resources I could find related to generation were with ores. Could I spawn a reed-like plant in the same manner, or should I handle it differently?

DRAGONMANG: "I'm Dragonmang, m8. Here me roar."

HERO: "Oh no... not. Dragonmang."

DRAGONMANG: "Roar, m8."

HERO: "Ahhh......"

And so the brave knight and Dragonmang fought on the mountaintop for many moons....

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So here's what I've found:

Vanilla reeds use this method:

public boolean generate(World worldIn, Random rand, BlockPos position)
    {
        for (int i = 0; i < 20; ++i)
        {
            BlockPos blockpos = position.add(rand.nextInt(4) - rand.nextInt(4), 0, rand.nextInt(4) - rand.nextInt(4));

            if (worldIn.isAirBlock(blockpos))
            {
                BlockPos blockpos1 = blockpos.down();

                if (worldIn.getBlockState(blockpos1.west()).getBlock().getMaterial() == Material.water || worldIn.getBlockState(blockpos1.east()).getBlock().getMaterial() == Material.water || worldIn.getBlockState(blockpos1.north()).getBlock().getMaterial() == Material.water || worldIn.getBlockState(blockpos1.south()).getBlock().getMaterial() == Material.water)
                {
                    int j = 2 + rand.nextInt(rand.nextInt(3) + 1);

                    for (int k = 0; k < j; ++k)
                    {
                        if (Blocks.reeds.canBlockStay(worldIn, blockpos))
                        {
                            worldIn.setBlockState(blockpos.up(k), Blocks.reeds.getDefaultState(), 2);
                        }
                    }
                }
            }
        }

        return true;
    }

But with Forge, I think you're supposed to use this method:

        @Override
public void generate(Random random, int chunkX, int chunkZ, World world,IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {

}

How do I convert from the boolean to void? Also, the parameters of the two methods don't match.

 

Basically, I just want to know how I convert the vanilla method(boolean) to the one forge uses(void).

DRAGONMANG: "I'm Dragonmang, m8. Here me roar."

HERO: "Oh no... not. Dragonmang."

DRAGONMANG: "Roar, m8."

HERO: "Ahhh......"

And so the brave knight and Dragonmang fought on the mountaintop for many moons....

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NAILED IT.

It took me a little bit to realize that the boolean generate method inside WorldGenReed was set up identical to WorldGenMinable's generate method. I didn't try the fix until this morning though.

DRAGONMANG: "I'm Dragonmang, m8. Here me roar."

HERO: "Oh no... not. Dragonmang."

DRAGONMANG: "Roar, m8."

HERO: "Ahhh......"

And so the brave knight and Dragonmang fought on the mountaintop for many moons....

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