I am confused here. My entity CustomFallingBlock spawns and works just fine, but only if spawned client side
Spawn Entity Code
If I spawn the entity using no isremote flags, the game crashes, if I spawn the entity using !isremote flags, the game crashes
Not sure if I am just not reading the crash report properly, or it just isn't telling me where the null pointer exception is occurring
I would be ok just spawning the entities client side, except I want them to interact with other entities, which means they must be server side.