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Finding closest block downwards


Asweez

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Still not sufficient enough. Define "ground".

 

Ground can be world height in given place or ANY block that is below you (which would also count if you were high on floating island or deep down in caves.

 

No, you don't need to use rayTrace, if you just want to check what is below you you take player's pos and iterate down and check what block is on "player.posY - iteration". Now depending on "ground" definition - if ground would be ANY block that's it, but if you want to have ground height then it can get harder. Solutions may include saving world's height in given x/z into chunkData when world is generated.

1.7.10 is no longer supported by forge, you are on your own.

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Look at lines 510, 524, and 537

You can link to specific lines on Github either by appending
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In addition, you can link a range of lines by clicking a line number and then shift-clicking another line number.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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