Jump to content

Set a block ignoring its neighbors


thebest108

Recommended Posts

I think I ran into something like that when I was trying to generate some custom structures in-game. When there is world-gen happening, I don't think neighbors notify, but during the game they usually do.

 

In 1.7.10 I think you can stop the notification with the "flag" parameter passed to the World#setBlock() method. The comment for that method says:

    * Sets the block ID and metadata at a given location. Args: X, Y, Z, new block ID, new metadata, flags. Flag 1 will

    * cause a block update. Flag 2 will send the change to clients (you almost always want this). Flag 4 prevents the

    * block from being re-rendered, if this is a client world. Flags can be added together.

 

So I think you would use flag = 2. This won't update neighbors but will still update the client.

 

I'm not sure how to do this in 1.8, as the World#setBlockState() method doesn't seem to have that flag anymore.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Link to comment
Share on other sites

I'm not sure how to do this in 1.8, as the World#setBlockState() method doesn't seem to have that flag anymore.

 

Just like in 1.7.10, there's an overload of

setBlockState

with and without the

flags

argument.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.