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[1.7.10]Trouble on connecting pipes


Cerandior

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Now that i finished the items in my mod i want to add some sort of energy in it, so i thought it would be nice to create some pipes first to get them out of the way. First the rendering wasn't really hard , although it took me some time messing with the debug mode and the tessellator. Now that i am trying to connect the pipes with each-other i am having a problem. They extend in all directions :/.

 

Here this is what happens:

 

o8b8k1.png

 

 

Here is my block code:

 

package net.aop.blocks;

 

import net.aop.tentities.TileEntityPowerPipe;

import net.minecraft.block.BlockContainer;

import net.minecraft.block.material.Material;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.world.World;

 

public class powercable extends BlockContainer{

 

public powercable() {

super(Material.ground);

this.useNeighborBrightness = true;

float pixel = 1F/16F;

this.setBlockBounds(11*pixel / 2, 11*pixel / 2, 11*pixel / 2, 1 - 11*pixel / 2, 1 - 11*pixel / 2, 1 - 11*pixel / 2);

}

 

@Override

public TileEntity createNewTileEntity(World world, int rd) {

return new TileEntityPowerPipe();

}

 

@Override

public boolean renderAsNormalBlock() {

return false;

}

 

@Override

public int getRenderType() {

return -1;

}

 

@Override

public boolean isOpaqueCube() {

return false;

}

 

}

 

 

 

Here is my TileEntityCode:

 

package net.aop.tentities;

 

import net.minecraft.tileentity.TileEntity;

import net.minecraftforge.common.util.ForgeDirection;

 

public class TileEntityPowerPipe extends TileEntity {

 

public int[] dir = new int[6];

 

@Override

public void updateEntity() {

this.updateCon();

super.updateEntity();

}

 

public void updateCon(){

 

if(this.worldObj.getTileEntity(xCoord, yCoord + 1, zCoord) instanceof TileEntityPowerPipe){

dir[0] = 0;

//UP

}

 

if(this.worldObj.getTileEntity(xCoord, yCoord - 1, zCoord) instanceof TileEntityPowerPipe){

dir[1] = 1;

//Down

}

 

if(this.worldObj.getTileEntity(xCoord, yCoord, zCoord - 1) instanceof TileEntityPowerPipe){

dir[2] = 2;

//North

}

 

if(this.worldObj.getTileEntity(xCoord, yCoord, zCoord + 1) instanceof TileEntityPowerPipe){

dir[3] = 3;

//South

}

 

if(this.worldObj.getTileEntity(xCoord + 1, yCoord, zCoord) instanceof TileEntityPowerPipe){

dir[4] = 4;

//East

}

 

if(this.worldObj.getTileEntity(xCoord - 1, yCoord, zCoord) instanceof TileEntityPowerPipe){

dir[5] = 5;

//West

}

 

 

}

 

}

 

 

 

Here is my Renderer Code:

 

package net.aop.renderer;

 

import org.lwjgl.opengl.GL11;

 

import net.aop.tentities.TileEntityPowerPipe;

import net.minecraft.client.renderer.Tessellator;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.util.ResourceLocation;

 

public class powerpipeRenderer extends TileEntitySpecialRenderer {

 

ResourceLocation txt = new ResourceLocation("aop" + ":" + "textures/model/powerpipe.png");

float pixel = 1F/16F;

float tpixel = 1F/32F;

 

@Override

public void renderTileEntityAt(TileEntity te, double translationX, double translationY, double translationZ, float f) {

 

GL11.glTranslated(translationX, translationY, translationZ);

this.bindTexture(txt);

GL11.glDisable(GL11.GL_LIGHTING);

 

{

drawPipe(te);

TileEntityPowerPipe tep = (TileEntityPowerPipe) te;

 

for(int f1 = 0; f1 < tep.dir.length; f1++){

drawConn(f1);

}

 

}

  GL11.glEnable(GL11.GL_LIGHTING);

  GL11.glTranslated(-translationX, -translationY, -translationZ);

 

}

 

public void drawConn(int f){

if(f == 0){

 

Tessellator tes = Tessellator.instance;

tes.startDrawingQuads();

{

tes.addVertexWithUV(1 - 10*pixel, 11*pixel, 10*pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1, 10*pixel , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1, 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 11*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

 

tes.addVertexWithUV(1 - 10*pixel, 1, 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1, 10*pixel , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 11*pixel, 10*pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 11*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

 

tes.addVertexWithUV(10*pixel, 11*pixel, 10*pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 1 , 10*pixel , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 1 , 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 11*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

 

tes.addVertexWithUV(10*pixel, 1 , 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 1 , 10*pixel , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 11*pixel, 10*pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 11*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

 

tes.addVertexWithUV(1 - 10*pixel, 11*pixel, 10*pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 , 10*pixel , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 1 , 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 11*pixel, 10*pixel , 5 * tpixel, 1 * tpixel);

 

tes.addVertexWithUV(10*pixel, 1 , 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 , 10*pixel , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 11*pixel, 10*pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 11*pixel, 10*pixel , 5 * tpixel, 1 * tpixel);

 

tes.addVertexWithUV(10*pixel, 11*pixel, 1 - 10*pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 1 , 1 - 10*pixel , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 , 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 11*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

 

tes.addVertexWithUV(1 - 10*pixel, 1 , 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 1 , 1 - 10*pixel , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 11*pixel, 1 - 10*pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 11*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

 

}

tes.draw();

 

}

 

if(f == 1){

 

Tessellator tes = Tessellator.instance;

tes.startDrawingQuads();

{

 

tes.addVertexWithUV(1 - 10*pixel, 1 - 11*pixel, 10*pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 1, 10*pixel , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 1, 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 11*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

 

tes.addVertexWithUV(1 - 10*pixel, 1 - 1, 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 1, 10*pixel , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 11*pixel, 10*pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 11*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

 

tes.addVertexWithUV(10*pixel, 1 - 11*pixel, 10*pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 1 , 10*pixel , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 1 , 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 11*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

 

tes.addVertexWithUV(10*pixel, 1 - 1 , 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 1 , 10*pixel , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 11*pixel, 10*pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 11*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

 

tes.addVertexWithUV(1 - 10*pixel, 1 - 11*pixel, 10*pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 1 , 10*pixel , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 1 , 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 11*pixel, 10*pixel , 5 * tpixel, 1 * tpixel);

 

tes.addVertexWithUV(10*pixel, 1 - 1 , 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 1 , 10*pixel , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 11*pixel, 10*pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 11*pixel, 10*pixel , 5 * tpixel, 1 * tpixel);

 

tes.addVertexWithUV(10*pixel, 1 - 11*pixel, 1 - 10*pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 1 , 1 - 10*pixel , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 1 , 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 11*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

 

tes.addVertexWithUV(1 - 10*pixel, 1 - 1 , 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 1 , 1 - 10*pixel , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 11*pixel, 1 - 10*pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 11*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

 

}

tes.draw();

 

}

 

if(f == 2){

 

Tessellator tes = Tessellator.instance;

tes.startDrawingQuads();

{

 

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 1 - 1 , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 1 - 1 , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 1 - 10 * pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 1 - 10 * pixel , 5 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 1 - 10 * pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 1 - 1 , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 1 - 1 , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 1 - 10 * pixel , 5 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(10*pixel, 10*pixel, 1 - 10 * pixel , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 1 - 10 * pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 1 - 1 , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 10*pixel, 1 - 1 , 5 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 1 - 1 , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 1 - 10 * pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 10*pixel, 1 - 10 * pixel , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 10*pixel, 1 - 1 , 5 * tpixel, 4 * tpixel);

 

//Upper

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 1 - 1 , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 10*pixel, 1 - 1 , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 10*pixel, 1 - 10 * pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 1 - 10 * pixel , 5 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(10*pixel, 10*pixel, 1 - 10 * pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 10*pixel, 1 - 1 , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 1 - 1 , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 1 - 10 * pixel , 5 * tpixel, 4 * tpixel);

 

//Bottom

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 1 - 1 , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 1 - 1 , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 1 - 10 * pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 1 - 10 * pixel , 5 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 1 - 10 * pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 1 - 1 , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 1 - 1 , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 1 - 10 * pixel , 5 * tpixel, 4 * tpixel);

}

tes.draw();

 

}

 

if(f == 3){

 

Tessellator tes = Tessellator.instance;

tes.startDrawingQuads();

{

 

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 1 , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 1 , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 10 * pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 10 * pixel , 5 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 10 * pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 1 , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 1 , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 10 * pixel , 5 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(10*pixel, 10*pixel, 10 * pixel , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 10 * pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 1 , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 10*pixel, 1 , 5 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 1 , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 10 * pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 10*pixel, 10 * pixel , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 10*pixel, 1 , 5 * tpixel, 4 * tpixel);

 

//Upper

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 1 , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 10*pixel, 1 , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 10*pixel, 10 * pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 10 * pixel , 5 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(10*pixel, 10*pixel, 10 * pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 10*pixel, 1 , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 1 , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 10 * pixel , 5 * tpixel, 4 * tpixel);

 

//Bottom

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 1 , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 1 , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 10 * pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 10 * pixel , 5 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 10 * pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 1 , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 1 , 15 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 10 * pixel , 5 * tpixel, 4 * tpixel);

 

}

tes.draw();

 

}

 

if(f == 4){

 

Tessellator tes = Tessellator.instance;

tes.startDrawingQuads();

{

 

tes.addVertexWithUV(10*pixel, 10*pixel, 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1, 10*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 , 10*pixel, 10 * pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 10*pixel, 10 * pixel , 15 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(1 , 10*pixel, 10 * pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1, 10*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 10*pixel, 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 10*pixel, 10 * pixel , 15 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1, 1 - 10*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 , 1 - 10*pixel, 10 * pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 10 * pixel , 15 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(1 , 1 - 10*pixel, 10 * pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1, 1 - 10*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 10 * pixel , 15 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1, 1 - 10*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 , 10*pixel, 1 - 10 * pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 10*pixel, 1 - 10 * pixel , 15 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(1 , 10*pixel, 1 - 10 * pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1, 1 - 10*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 10*pixel, 1 - 10 * pixel , 15 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1, 1 - 10*pixel, 10*pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 , 10*pixel, 10 * pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(10*pixel, 10*pixel, 10 * pixel , 15 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(1 , 10*pixel, 10 * pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1, 1 - 10*pixel, 10*pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 1 - 10*pixel, 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(10*pixel, 10*pixel, 10 * pixel , 15 * tpixel, 4 * tpixel);

 

}

tes.draw();

 

}

 

if(f == 5){

 

Tessellator tes = Tessellator.instance;

tes.startDrawingQuads();

{

 

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 1, 10*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 1 , 10*pixel, 10 * pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 10 * pixel , 15 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(1 - 1 , 10*pixel, 10 * pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 1, 10*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 10 * pixel , 15 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 1, 1 - 10*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 1 , 1 - 10*pixel, 10 * pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 10 * pixel , 15 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(1 - 1 , 1 - 10*pixel, 10 * pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 1, 1 - 10*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 10 * pixel , 15 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 1, 1 - 10*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 1 , 10*pixel, 1 - 10 * pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 1 - 10 * pixel , 15 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(1 - 1 , 10*pixel, 1 - 10 * pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 1, 1 - 10*pixel, 1 - 10*pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 1 - 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 1 - 10 * pixel , 15 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 1, 1 - 10*pixel, 10*pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 1 , 10*pixel, 10 * pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 10 * pixel , 15 * tpixel, 4 * tpixel);

 

tes.addVertexWithUV(1 - 1 , 10*pixel, 10 * pixel , 5 * tpixel, 4 * tpixel);

tes.addVertexWithUV(1 - 1, 1 - 10*pixel, 10*pixel , 5 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 1 - 10*pixel, 10*pixel , 15 * tpixel, 1 * tpixel);

tes.addVertexWithUV(1 - 10*pixel, 10*pixel, 10 * pixel , 15 * tpixel, 4 * tpixel);

 

}

tes.draw();

 

}

 

}

 

public void drawPipe(TileEntity te){

 

Tessellator tes = Tessellator.instance;

 

tes.startDrawingQuads();

{

tes.addVertexWithUV(1 - 11*pixel, 11*pixel, 11*pixel, 5*tpixel, 5*tpixel);

tes.addVertexWithUV(1 - 11*pixel, 1 - 11*pixel, 11*pixel, 5*tpixel, 0*tpixel);

tes.addVertexWithUV(11*pixel, 1 - 11*pixel, 11*pixel, 0*tpixel, 0*tpixel);

tes.addVertexWithUV(11*pixel, 11*pixel, 11*pixel, 0*tpixel, 5*tpixel);

 

tes.addVertexWithUV(11*pixel, 1 - 11*pixel, 11*pixel, 0*tpixel, 0*tpixel);

tes.addVertexWithUV(1 - 11*pixel, 1 - 11*pixel, 11*pixel, 5*tpixel, 0*tpixel);

tes.addVertexWithUV(1 - 11*pixel, 11*pixel, 11*pixel, 5*tpixel, 5*tpixel);

tes.addVertexWithUV(11*pixel, 11*pixel, 11*pixel, 0*tpixel, 5*tpixel);

 

tes.addVertexWithUV(11*pixel, 1 - 11*pixel, 1 - 11*pixel, 0*tpixel, 0*tpixel);

tes.addVertexWithUV(1 - 11*pixel, 1 - 11*pixel, 1 - 11*pixel, 5*tpixel, 0*tpixel);

tes.addVertexWithUV(1 - 11*pixel, 11*pixel, 1 - 11*pixel, 5*tpixel, 5*tpixel);

tes.addVertexWithUV(11*pixel, 11*pixel, 1 - 11*pixel, 0*tpixel, 5*tpixel);

 

tes.addVertexWithUV(1 - 11*pixel, 11*pixel, 1 - 11*pixel, 5*tpixel, 5*tpixel);

tes.addVertexWithUV(1 - 11*pixel, 1 - 11*pixel, 1 - 11*pixel, 5*tpixel, 0*tpixel);

tes.addVertexWithUV(11*pixel, 1 - 11*pixel, 1 - 11*pixel, 0*tpixel, 0*tpixel);

tes.addVertexWithUV(11*pixel, 11*pixel, 1 - 11*pixel, 0*tpixel, 5*tpixel);

 

tes.addVertexWithUV(1 - 11*pixel, 11*pixel, 11*pixel, 5*tpixel, 5*tpixel);

tes.addVertexWithUV(1 - 11*pixel, 1 - 11*pixel, 11*pixel, 5*tpixel, 0*tpixel);

tes.addVertexWithUV(1 - 11*pixel, 1 - 11*pixel, 1 - 11*pixel, 0*tpixel, 0*tpixel);

tes.addVertexWithUV(1 - 11*pixel, 11*pixel, 1 - 11*pixel, 0*tpixel, 5*tpixel);

 

tes.addVertexWithUV(1 - 11*pixel, 1 - 11*pixel, 1 - 11*pixel, 0*tpixel, 0*tpixel);

tes.addVertexWithUV(1 - 11*pixel, 1 - 11*pixel, 11*pixel, 5*tpixel, 0*tpixel);

tes.addVertexWithUV(1 - 11*pixel, 11*pixel, 11*pixel, 5*tpixel, 5*tpixel);

tes.addVertexWithUV(1 - 11*pixel, 11*pixel, 1 - 11*pixel, 0*tpixel, 5*tpixel);

 

tes.addVertexWithUV(11*pixel, 1 - 11*pixel, 1 - 11*pixel, 5*tpixel, 5*tpixel);

tes.addVertexWithUV(11*pixel, 11*pixel, 1 - 11*pixel, 5*tpixel, 0*tpixel);

tes.addVertexWithUV(11*pixel, 11*pixel, 11*pixel, 0*tpixel, 0*tpixel);

tes.addVertexWithUV(11*pixel, 1 - 11*pixel, 11*pixel, 0*tpixel, 5*tpixel);

 

tes.addVertexWithUV(11*pixel, 11*pixel, 11*pixel, 0*tpixel, 0*tpixel);

tes.addVertexWithUV(11*pixel, 11*pixel, 1 - 11*pixel, 5*tpixel, 0*tpixel);

tes.addVertexWithUV(11*pixel, 1 - 11*pixel, 1 - 11*pixel, 5*tpixel, 5*tpixel);

tes.addVertexWithUV(11*pixel, 1 - 11*pixel, 11*pixel, 0*tpixel, 5*tpixel);

 

//Top

tes.addVertexWithUV(1 - 11*pixel, 11*pixel, 1 - 11*pixel, 5*tpixel, 5*tpixel);

tes.addVertexWithUV(1 - 11*pixel, 11*pixel, 11*pixel, 5*tpixel, 0*tpixel);

tes.addVertexWithUV(11*pixel, 11*pixel, 11*pixel, 0*tpixel, 0*tpixel);

tes.addVertexWithUV(11*pixel, 11*pixel, 1 - 11*pixel, 0*tpixel, 5*tpixel);

 

tes.addVertexWithUV(11*pixel, 11*pixel, 11*pixel, 0*tpixel, 0*tpixel);

tes.addVertexWithUV(1 - 11*pixel, 11*pixel, 11*pixel, 5*tpixel, 0*tpixel);

tes.addVertexWithUV(1 - 11*pixel, 11*pixel, 1 - 11*pixel, 5*tpixel, 5*tpixel);

tes.addVertexWithUV(11*pixel, 11*pixel, 1 - 11*pixel, 0*tpixel, 5*tpixel);

 

//Bottom

tes.addVertexWithUV(11*pixel, 1 - 11*pixel, 11*pixel, 5*tpixel, 5*tpixel);

tes.addVertexWithUV(11*pixel, 1 - 11*pixel, 1 - 11*pixel, 5*tpixel, 0*tpixel);

tes.addVertexWithUV(1 - 11*pixel, 1 - 11*pixel, 1 - 11*pixel, 0*tpixel, 0*tpixel);

tes.addVertexWithUV(1 - 11*pixel, 1 - 11*pixel, 11*pixel, 0*tpixel, 5*tpixel);

 

tes.addVertexWithUV(1 - 11*pixel, 1 - 11*pixel, 1 - 11*pixel, 0*tpixel, 0*tpixel);

tes.addVertexWithUV(11*pixel, 1 - 11*pixel, 1 - 11*pixel, 5*tpixel, 0*tpixel);

tes.addVertexWithUV(11*pixel, 1 - 11*pixel, 11*pixel, 5*tpixel, 5*tpixel);

tes.addVertexWithUV(1 - 11*pixel, 1 - 11*pixel, 11*pixel, 0*tpixel, 5*tpixel);

 

}

tes.draw();

 

}

 

}

 

 

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Allright after i came home i changed it so it would rotate around itself to connect with each-other. I don't know if that is the most efficient way but it certainly works. However i still don't know why that first one didn't work. You can mark this post as solved.

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Damn, it feels bad to destroy all of your work. That's a lot of  stuff there.

 

Actually, you shouldn't feel bad. Often in programming you come to a point where you realize you have to do an extensive re-write of code. Think of the Minecraft authors who completely re-wrote the block state stuff.

 

The main thing is that you become a stronger programmer the more approaches you explore. So for example after this experience you will have a better understanding on when a TESR may be needed.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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Allright after i came home i changed it so it would rotate around itself to connect with each-other. I don't know if that is the most efficient way but it certainly works. However i still don't know why that first one didn't work. You can mark this post as solved.

 

Your initial code didn't work because you never change the values in the

TileEntity

's

dir

array once it's detected a connecting pipe on each side at least once (so it still thinks it's connected to a neighbouring pipe when you remove the pipe next to it); and even if you did, you ignore the values in the array when rendering it.

 

I'm not sure why you were storing an

int

array in the first place, wouldn't a

boolean

array make more sense?

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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