Jump to content

[1.8] [Solved]Using shaders in workspace works fine but crashes when compiled?


Looke81

Recommended Posts

Which line is 150?

 

Your reflection probably won't work on obfuscated clients since the method is present with its SRG name (EntityRenderer#func_175069_a) rather than its MCP (deobfuscated) name. FML's ReflectionHelper and ObfuscationReflectionHelper will help with this.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

Ah, I wasn't entirely sure what ObfuscationReflectionHelper was for. Thanks for informing me.

 

ReflectionHelper won't automatically obfuscate/deobfuscate names for you, but it does let you provide both the MCP and SRG names of a field/method to save you the trouble of using reflection on both names individually.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

I am new to MCPbot so I am not really sure what I am doing I get [19:47] <Shocky> Use .r to make a factoid. Then type ?factoidname to see what it does. If the factoid already exists consider making a local, channel factoid using .r . factoidname

[19:47] -MCPBot_Reborn- You need to register your nick before using the bot.

 

I am not sure how to register a nick.

BioWarfare Mod: http://goo.gl/BYWQty

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.