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[1.7.10] Rendering of 3D Model didn't work. Need Help.


nidico100

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I tried to make a Slime Block from 1.8 in 1.7.10, but something went wrong.

 

width=800 height=4490x0JoTz.png?1 [/img]

 

MainMod file:

 

package net.bplaced.nidico100.Downgrade;

 

import net.bplaced.nidico100.Downgrade.Proxis.DowngradeModProxy;

import net.minecraft.block.material.Material;

import net.minecraft.init.Blocks;

import net.minecraft.block.Block;

import net.minecraft.block.BlockContainer;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.init.Items;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.SidedProxy;

import cpw.mods.fml.common.Mod.Instance;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPostInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.common.registry.LanguageRegistry;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

@Mod(modid="DowngradeModID", name="DowngradeMod", version="1.1.0")

public class DowngradeMod {

 

 

@Instance(value="DowngradeModID")

public static DowngradeMod instance;

 

@SidedProxy(clientSide="net.bplaced.nidico100.Downgrade.Proxis.DowngradeModClientProxy", serverSide="net.bplaced.nidico100.Downgrade.Proxis.DowngradeModProxy")

public static DowngradeModProxy proxy;

 

//BLOCKS

public static Block blockSlime;

 

//CREATIVE TABS

public CreativeTabs tabDowngradeMod = new CreativeTabs("tabDowngradeMod"){

@Override

@SideOnly(Side.CLIENT)

public Item getTabIconItem(){

return new ItemStack(blockDiorite).getItem();

}

};

 

@EventHandler

public void preInit(FMLPreInitializationEvent event){

//BLOCKS

blockSlime = new BlockSlime(Material.clay).setCreativeTab(tabDowngradeMod).setBlockName("blockSlime");

GameRegistry.registerBlock(blockSlime, "blockSlime");

 

//RENDERERS

proxy.registerRenderThings();

 

}

 

@EventHandler

public void load(FMLInitializationEvent event){

loadRecipes();

}

 

@EventHandler

public void postInit(FMLPostInitializationEvent event){

}

 

private void loadRecipes(){

 

//CRAFTING-RECIPES

GameRegistry.addShapedRecipe(new ItemStack(blockSlime, 1), "XXX", "XXX", "XXX", Character.valueOf('X'), Items.slime_ball);

 

GameRegistry.addShapelessRecipe(new ItemStack(Items.slime_ball, 9), blockSlime);

 

}

 

}

 

 

BlockSlimeModel.java

 

package net.bplaced.nidico100.Downgrade;

 

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.model.ModelRenderer;

import net.minecraft.entity.Entity;

 

public class BlockSlimeModel extends ModelBase {

 

public ModelRenderer innen;

    public ModelRenderer aussen;

 

    public BlockSlimeModel() {

        this.textureWidth = 16;

        this.textureHeight = 16;

        this.innen = new ModelRenderer(this, 0, 0);

        this.innen.mirror = true;

        this.innen.setRotationPoint(3.0F, 3.0F, 3.0F);

        this.innen.addBox(0.0F, 0.0F, 0.0F, 10, 10, 10, 0.0F);

        this.aussen = new ModelRenderer(this, 0, 0);

        this.aussen.setRotationPoint(0.0F, 0.0F, 0.0F);

        this.aussen.addBox(0.0F, 0.0F, 0.0F, 16, 16, 16, 0.0F);

    }

 

    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {

        this.innen.render(f5);

        this.aussen.render(f5);

    }

   

    public void renderModel(float f){

        this.innen.render(f);

        this.aussen.render(f);

    }

   

    public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {

        modelRenderer.rotateAngleX = x;

        modelRenderer.rotateAngleY = y;

        modelRenderer.rotateAngleZ = z;

    }

}

 

 

 

 

BlockSlime.java

 

package net.bplaced.nidico100.Downgrade;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.block.BlockContainer;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IIconRegister;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.world.World;

import net.bplaced.nidico100.Downgrade.DowngradeMod;

import net.bplaced.nidico100.Downgrade.TileEntityBlockSlime;;

 

 

public class BlockSlime extends BlockContainer {

 

public BlockSlime(Material material) {

super(material);

 

this.setHardness(0F);

this.setResistance(0F);

}

 

@Override

    public int getRenderBlockPass() {

            return 1;

}

@Override

public int getRenderType() {

return -1;

}

@Override

public boolean isOpaqueCube() {

return false;

}

@Override

public boolean renderAsNormalBlock() {

return false;

}

 

@Override

public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) {

return new TileEntityBlockSlime();

}

 

@SideOnly(Side.CLIENT)

public void registerBlockIcons(IIconRegister iconRegister) {

this.blockIcon = iconRegister.registerIcon("slime");

}

 

}

 

 

ClientProxy:

 

package net.bplaced.nidico100.Downgrade.Proxis;

 

import net.bplaced.nidico100.Downgrade.DowngradeMod;

import net.bplaced.nidico100.Downgrade.ItemRenderBlockSlime;

import net.bplaced.nidico100.Downgrade.RenderBlockSlime;

import net.bplaced.nidico100.Downgrade.TileEntityBlockSlime;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

import net.minecraft.item.Item;

import net.minecraftforge.client.MinecraftForgeClient;

import cpw.mods.fml.client.registry.ClientRegistry;

 

public class DowngradeModClientProxy extends DowngradeModProxy {

 

public void registerRenderThings() {

//SLIMEBLOCK

TileEntitySpecialRenderer render = new RenderBlockSlime();

ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBlockSlime.class, render);

MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(DowngradeMod.blockSlime), new ItemRenderBlockSlime(render, new TileEntityBlockSlime()));

}

 

public void registerTileEntitySpecialRenderer(){

 

}

 

public void registerRenderers(){

 

}

 

}

 

 

 

Normal Proxy:

 

package net.bplaced.nidico100.Downgrade.Proxis;

 

public class DowngradeModProxy {

 

public void registerRenderThings() {

 

}

 

public void registerTileEntitySpecialRenderer(){

 

}

 

public void registerRenderers(){

 

}

 

}

 

 

 

RenderBlockSlime.java

 

package net.bplaced.nidico100.Downgrade;

 

import org.lwjgl.opengl.GL11;

 

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.util.ResourceLocation;

 

public class RenderBlockSlime extends TileEntitySpecialRenderer {

 

private static final ResourceLocation texture = new ResourceLocation("downgrademod/textures/blocks/slime.png");

 

private BlockSlimeModel model;

 

public RenderBlockSlime(){

this.model = new BlockSlimeModel();

}

 

@Override

public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {

GL11.glPushMatrix();

GL11.glTranslatef((float)x+0.5F, (float)y+1.5F, (float)z+0.5F);

GL11.glRotatef(180, 0F, 0F, 1F);

 

this.bindTexture(texture);

 

GL11.glPushMatrix();

this.model.renderModel(0.0625F);

GL11.glPopMatrix();

GL11.glPopMatrix();

}

 

}

 

 

 

 

ItemRenderBlockSlime

 

package net.bplaced.nidico100.Downgrade;

 

import org.lwjgl.opengl.GL11;

 

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

import net.minecraft.item.ItemStack;

import net.minecraft.tileentity.TileEntity;

import net.minecraftforge.client.IItemRenderer;

 

public class ItemRenderBlockSlime implements IItemRenderer{

 

TileEntitySpecialRenderer render;

private TileEntity entity;

 

public ItemRenderBlockSlime(TileEntitySpecialRenderer render, TileEntity entity){

this.entity = entity;

this.render = render;

}

 

 

@Override

public boolean handleRenderType(ItemStack item, ItemRenderType type) {

return true;

}

 

@Override

public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item,

ItemRendererHelper helper) {

return true;

}

 

@Override

public void renderItem(ItemRenderType type, ItemStack item, Object... data) {

if (type == IItemRenderer.ItemRenderType.ENTITY)

GL11.glTranslatef(-0.5F, 0.0F, -0.5F);

this.render.renderTileEntityAt(this.entity, 0.0D, 0.0D, 0.0D, 0.0F);

 

}

 

}

 

 

 

pls help me

 

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private static final ResourceLocation texture = new ResourceLocation("downgrademod/textures/blocks/slime.png");

 

should be

 

private static final ResourceLocation texture = new ResourceLocation("downgrademod", "textures/blocks/slime.png");

Thanks :) now it works.

In my hand i see the smaller cube inside the bigger, but when i place it it's not transparent anymore and still fly in the air instead of standing

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private static final ResourceLocation texture = new ResourceLocation("downgrademod/textures/blocks/slime.png");

 

should be

 

private static final ResourceLocation texture = new ResourceLocation("downgrademod", "textures/blocks/slime.png");

Thanks :) now it works.

In my hand i see the smaller cube inside the bigger, but when i place it it's not transparent anymore and still fly in the air instead of standing

 

You need to use GL11.glTranslate in your render class to move it into the right place.

Example:

GL11.glTranslatef(1f, 1f, 0f);

 

Run the game in Debug mode (if you have eclipse) and keep experimenting with it. It might take a while for it to work properly.

Romejanic

 

Creator of Witch Hats, Explosive Chickens and Battlefield!

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private static final ResourceLocation texture = new ResourceLocation("downgrademod/textures/blocks/slime.png");

 

should be

 

private static final ResourceLocation texture = new ResourceLocation("downgrademod", "textures/blocks/slime.png");

Thanks :) now it works.

In my hand i see the smaller cube inside the bigger, but when i place it it's not transparent anymore and still fly in the air instead of standing

 

You need to use GL11.glTranslate in your render class to move it into the right place.

Example:

GL11.glTranslatef(1f, 1f, 0f);

 

Run the game in Debug mode (if you have eclipse) and keep experimenting with it. It might take a while for it to work properly.

it's now on the right place with texture and in hand it's rendering right with transparency, but when it's placed it's not transparent, but why?

And why are the break particles pink and black?

width=800 height=449aP1eQAq.png?1 [/img]

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Try turning on alpha blending before rendering in your TESR

 

    try {
      GL11.glPushAttrib(GL11.GL_ENABLE_BIT);

      GL11.glEnable(GL11.GL_BLEND);
      GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

     // render here
} finally {
  GL11.glPopAttrib();
}

 

YOu could additionally try overriding TIleENtity.shouldRenderInPass(pass) to return true in pass 1.  I'm not sure if that's necessary in this case though.

 

Your break texture comes from the block texture, which means your block texture probably isn't found.  Check your error console output for "using missing texture"...

 

-TGG

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Try turning on alpha blending before rendering in your TESR

 

    try {
      GL11.glPushAttrib(GL11.GL_ENABLE_BIT);

      GL11.glEnable(GL11.GL_BLEND);
      GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

     // render here
} finally {
  GL11.glPopAttrib();
}

 

YOu could additionally try overriding TIleENtity.shouldRenderInPass(pass) to return true in pass 1.  I'm not sure if that's necessary in this case though.

 

Your break texture comes from the block texture, which means your block texture probably isn't found.  Check your error console output for "using missing texture"...

 

-TGG

Thank you very much!! It works :)

But with the Particles I don't know the reason

width=800 height=449ycSVD1t.png?1 [/img]

 

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You need to set the block#blockIcon to not-null.  You might not be using it for the TESR, but the breaking thing does use it.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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You need to set the block#blockIcon to not-null.  You might not be using it for the TESR, but the breaking thing does use it.

I just forgot to put

GameRegistry.registerTileEntity(TileEntityBlockSlime.class, "DowngradeMod"+"slimeBlock");

in the public void load in the main file, but thanks anyway :)

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