Jump to content

[1.8] How to make a 3D model item <Not Solved>


many231

Recommended Posts

Grey has an excellent breakdown on rendering here:

http://greyminecraftcoder.blogspot.be/2013/08/rendering-items.html

 

Basically, you need to write your custom renderer and bind the relevant item rendering perspects in to it.

For example, this renderer responds to the EQUIPPED_FIRST_PERSON mode and displays the cards in the player's hand instead of the item:

https://github.com/Minothor/EmeraldCasino/blob/master/src/main/java/EmeraldCasino/renderers/items/

 

I hope this helps and good luck, custom rendering can be a right pain at times!

Link to comment
Share on other sites

What do you mean by 3D model item? Like a ItemRenderer (custom model on item in first person, third person, inventory and dropped entity)?

 

- Romejanic

Yes a custom model in first, third, and dropped, and when you hold it it has a 3D model, I looked at like the anvil item model but I don't know how to translate that into my shape I want.

Link to comment
Share on other sites

No, that's for 1.7 and below. In 1.8 you need to use the JSON model files. Have a look at the anvil.

But IDK what of my rotation/size and if I have separate pieces in the model not just 1 thing, also can I just import the model and use Resource location?

Link to comment
Share on other sites

Use this:

 

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/1265906-tool-mc-model-maker-design-custom-block-models

 

I used that to make my custom crafting table, it's a little hard to texture it but i would look at the anvil json file while creating the custom model

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

Link to comment
Share on other sites

Well.. not necessarily, I studied my techne model I made (like for instance, I was making a base that was 3 pixels high, I did the same number of pixels on the maker and got the same result, even though on techne, it said 6 instead of 3)

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

Link to comment
Share on other sites

Do I have to render it, I want it to render in 3D, the inventory texture doesn't have to be 3D, I want it to hold the model I made for it in techne not with json I know how to do that, json are the space in which the texture/model may take up, I want it to render it as 3D

Link to comment
Share on other sites

Thats what the MC Model maker is for, take the anvil's model json and import it inside the maker and you would see how it's made (though it doesn't show a 3d preview of it since the whole thing is entirely flat)

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

Link to comment
Share on other sites

Here's what I did

 

{
"__comment": "Made with MC Model Maker for Minecraft versions 14w26a+",
"ambientocclusion": true,
"textures": {
	"null": "zero_quest:blocks/nileWorktable/",
	"TableSide": "blocks/crafting_table_side",
	"TableTop": "blocks/crafting_table_top",
	"TableBottom": "blocks/planks_oak",
	"particle": "blocks/crafting_table_front"
},
"elements": [
	{
		"from": [ 0, 0, 0 ],
		"to": [ 16, 3, 16 ],
		"__comment": "base",
		"faces": {
			"north": { "uv": [ 0, 0, 16, 16 ], "texture": "#null", "cullface": false },
			"south": { "uv": [ 0, 0, 16, 16 ], "texture": "#null", "cullface": false },
			"east": { "uv": [ 0, 0, 16, 16 ], "texture": "#null", "cullface": false },
			"west": { "uv": [ 0, 0, 16, 16 ], "texture": "#null", "cullface": false },
			"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#null", "cullface": false },
			"down": { "uv": [ 0, 0, 16, 16 ], "texture": "#null", "cullface": false }
		}
	},
	{
		"from": [ 2, 3, 2 ],
		"to": [ 14, 9, 14 ],
		"__comment": "pole",
		"faces": {
			"north": { "uv": [ 0, 0, 0, 0 ], "texture": "#null", "cullface": false },
			"south": { "uv": [ 0, 0, 0, 0 ], "texture": "#null", "cullface": false },
			"east": { "uv": [ 0, 0, 0, 0 ], "texture": "#null", "cullface": false },
			"west": { "uv": [ 0, 0, 0, 0 ], "texture": "#null", "cullface": false },
			"up": { "uv": [ 0, 0, 0, 0 ], "texture": "#null", "cullface": false },
			"down": { "uv": [ 0, 0, 0, 0 ], "texture": "#null", "cullface": false }
		}
	},
	{
		"from": [ 0, 8, 0 ],
		"to": [ 16, 15, 16 ],
		"__comment": "top",
		"faces": {
			"north": { "uv": [ 0, 0, 0, 0 ], "texture": "#null", "cullface": false },
			"south": { "uv": [ 0, 0, 0, 0 ], "texture": "#null", "cullface": false },
			"east": { "uv": [ 0, 0, 0, 0 ], "texture": "#null", "cullface": false },
			"west": { "uv": [ 0, 0, 0, 0 ], "texture": "#null", "cullface": false },
			"up": { "uv": [ 0, 0, 0, 0 ], "texture": "#null", "cullface": false },
			"down": { "uv": [ 0, 0, 0, 0 ], "texture": "#null", "cullface": false }
		}
	}
]
}

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

Link to comment
Share on other sites

  • 3 years later...
On 09/12/2014 at 1:21 AM, many231 said:

Hey does anyone know the code for making 3D model items in 1.8, I haven't found a up-to-date, and do I need to use a TurboModelThingy or can I use java?

Take a look at Champion Ash5357's 1.8 modding tutorials... there may be something useful there.

"I'm that kind of person who is completely new to java but can make a good java program from scratch without any tutorials"

 

I'm Cesar. A beginner coder that has amazing ideas but can't make them real. Also, I ask a lot of questions ;)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • https://pastebin.com/VwpAW6PX My game crashes upon launch when trying to implement the Oculus mod to this mod compilation, above is the crash report, I do not know where to begin to attempt to fix this issue and require assistance.
    • https://youtube.com/shorts/gqLTSMymgUg?si=5QOeSvA4TTs-bL46
    • CubeHaven is a SMP server with unique features that can't be found on the majority of other servers! Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132 3 different stores: - CubeHaven Store: Our store to purchase using real money. - Bitcoin Store: Store for Bitcoin. Bitcoin can be earned from playing the server. Giving options for players if they want to spend real money or grind to obtain exclusive packages. - Black Market: A hidden store for trading that operates outside our traditional stores, like custom enchantments, exclusive items and more. Some of our features include: Rank Up: Progress through different ranks to unlock new privileges and perks. 📈 Skills: RPG-style skill system that enhances your gaming experience! 🎮 Leaderboards: Compete and shine! Top players are rewarded weekly! 🏆 Random Teleporter: Travel instantly across different worlds with a click! 🌐 Custom World Generation: Beautifully generated world. 🌍 Dungeons: Explore challenging and rewarding dungeons filled with treasures and monsters. 🏰 Kits: Unlock ranks and gain access to various kits. 🛠️ Fishing Tournament: Compete in a friendly fishing tournament! 🎣 Chat Games: Enjoy games right within the chat! 🎲 Minions: Get some help from your loyal minions. 👥 Piñata Party: Enjoy a festive party with Piñatas! 🎉 Quests: Over 1000 quests that you can complete! 📜 Bounty Hunter: Set a bounty on a player's head. 💰 Tags: Displayed on nametags, in the tab list, and in chat. 🏷️ Coinflip: Bet with other players on coin toss outcomes, victory, or defeat! 🟢 Invisible & Glowing Frames: Hide your frames for a cleaner look or apply a glow to it for a beautiful look. 🔲✨[ Player Warp: Set your own warp points for other players to teleport to. 🌟 Display Shop: Create your own shop and sell to other players! 🛒 Item Skins: Customize your items with unique skins. 🎨 Pets: Your cute loyal companion to follow you wherever you go! 🐾 Cosmetics: Enhance the look of your character with beautiful cosmetics! 💄 XP-Bottle: Store your exp safely in a bottle for later use! 🍶 Chest & Inventory Sorting: Keep your items neatly sorted in your inventory or chest! 📦 Glowing: Stand out from other players with a colorful glow! ✨ Player Particles: Over 100 unique particle effects to show off. 🎇 Portable Inventories: Over virtual inventories with ease. 🧳 And a lot more! Become part of our growing community today! Discord: https://cubehaven.net/discord Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132
    • # Problematic frame: # C [libopenal.so+0x9fb4d] It is always the same issue - this refers to the Linux OS - so your system may prevent Java from working   I am not familiar with Linux - check for similar/related issues  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.