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[SOLVED]1.7.10 Collison Box limit?


Jacknoshima

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So, I've been using the

 

public void addCollisionBoxesToList(World world, int x, int y, int z, AxisAlignedBB axis, List list, Entity entity)

 

method to make a chair and changing where the collision boxes are based on metadata to move the direction

it worked fine for 2 of them (each having 1 base collision box that doesn't change and 3 that do) facing in 2 directions

but I'm onto the third one and now the collision boxes aren't... well... colliding anymore

 

I can mouse over them and they highlight, but I'm just walking straight through them

 

so, is there a limit to how many you can add in?

because the ones I can walk through are literally the same as the others that actually collide

 

full method is

 

public void addCollisionBoxesToList(World p_149743_1_, int p_149743_2_, int p_149743_3_, int p_149743_4_, AxisAlignedBB p_149743_5_, List p_149743_6_, Entity p_149743_7_)
    {	
	int i = p_149743_1_.getBlockMetadata(p_149743_2_, p_149743_3_, p_149743_4_);
	this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.625F, 0.9375F);
	super.addCollisionBoxesToList(p_149743_1_, p_149743_2_, p_149743_3_, p_149743_4_, p_149743_5_, p_149743_6_, p_149743_7_);

	//DONE
	if(i == 4)
	{
		this.setBlockBounds(0.9375F, 0.0F, 0.0625F, 0.875F, 1.625F, 0.9375F);
		super.addCollisionBoxesToList(p_149743_1_, p_149743_2_, p_149743_3_, p_149743_4_, p_149743_5_, p_149743_6_, p_149743_7_);
		this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.875F, 1.0625F, 0.1875F);
		super.addCollisionBoxesToList(p_149743_1_, p_149743_2_, p_149743_3_, p_149743_4_, p_149743_5_, p_149743_6_, p_149743_7_);
		this.setBlockBounds(0.0625F, 0.0F, 0.9375F, 0.875F, 1.0625F, 0.8125F);
		super.addCollisionBoxesToList(p_149743_1_, p_149743_2_, p_149743_3_, p_149743_4_, p_149743_5_, p_149743_6_, p_149743_7_);
	}
	//DONE
	if(i == 3)
	{
		this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 1.625F, 0.125F);
		super.addCollisionBoxesToList(p_149743_1_, p_149743_2_, p_149743_3_, p_149743_4_, p_149743_5_, p_149743_6_, p_149743_7_);
		this.setBlockBounds(0.8125F, 0.0F, 0.125F, 0.9375F, 1.0625F, 0.9375F);
		super.addCollisionBoxesToList(p_149743_1_, p_149743_2_, p_149743_3_, p_149743_4_, p_149743_5_, p_149743_6_, p_149743_7_);
		this.setBlockBounds(0.0625F, 0.0F, 0.125F, 0.1875F, 1.0625F, 0.9375F);
		super.addCollisionBoxesToList(p_149743_1_, p_149743_2_, p_149743_3_, p_149743_4_, p_149743_5_, p_149743_6_, p_149743_7_);
	}

	if(i == 5)
	{
		this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.125F, 1.625F, 0.9375F);
		super.addCollisionBoxesToList(p_149743_1_, p_149743_2_, p_149743_3_, p_149743_4_, p_149743_5_, p_149743_6_, p_149743_7_);
		this.setBlockBounds(0.9375F, 0.0F, 0.0625F, 0.125F, 2.0625F, 0.1875F);
		super.addCollisionBoxesToList(p_149743_1_, p_149743_2_, p_149743_3_, p_149743_4_, p_149743_5_, p_149743_6_, p_149743_7_);
	}


	if(i == 2)
	{
		this.setBlockBounds(0.125F, 0.0F, 0.750F, 0.8125F, 1.625F, 0.875F);
		super.addCollisionBoxesToList(p_149743_1_, p_149743_2_, p_149743_3_, p_149743_4_, p_149743_5_, p_149743_6_, p_149743_7_);
	}



        this.setBlockBoundsForItemRender();
    }

 

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