Jump to content

Can't install iron chest 4.0.3.46 in server


egondro

Recommended Posts

Regardless I cannot install iron chest i continue to recieve the same error. I have mystraft 0.9.2.01 install for 1.3.2 minecraft as well as red power two 2.0pre5b2, Buildcraft 3.20 pre7.

I have forge 4.1.1.251 installed. I have remove all but forge and tried to install iron chest and continue to receive the same error with only forge and iron chest alone. Can someone please explain. below is the forge error code.

 

2012-09-30 20:50:07 [iNFO] [ForgeModLoader] Forge Mod Loader version 3.0.196.366 for Minecraft client:1.3.2, server:1.3.2 loading

2012-09-30 20:50:07 [FINEST] [ForgeModLoader] All core mods are successfully located

2012-09-30 20:50:07 [FINEST] [ForgeModLoader] Discovering coremods

2012-09-30 20:50:07 [FINEST] [ForgeModLoader] Found library file argo-2.25.jar present and correct in lib dir

 

2012-09-30 20:50:07 [FINEST] [ForgeModLoader] Found library file guava-12.0.1.jar present and correct in lib dir

 

2012-09-30 20:50:07 [FINEST] [ForgeModLoader] Found library file asm-all-4.0.jar present and correct in lib dir

 

2012-09-30 20:50:07 [FINEST] [ForgeModLoader] Running coremod plugins

2012-09-30 20:50:07 [FINEST] [ForgeModLoader] Running coremod plugin FMLCorePlugin

2012-09-30 20:50:07 [FINEST] [ForgeModLoader] Coremod plugin FMLCorePlugin run successfully

2012-09-30 20:50:07 [FINEST] [ForgeModLoader] Running coremod plugin FMLForgePlugin

2012-09-30 20:50:07 [FINEST] [ForgeModLoader] Coremod plugin FMLForgePlugin run successfully

2012-09-30 20:50:07 [FINEST] [ForgeModLoader] Validating minecraft

2012-09-30 20:50:07 [FINEST] [ForgeModLoader] Minecraft validated, launching...

2012-09-30 20:50:08 [iNFO] [sTDOUT] 195 recipes

2012-09-30 20:50:08 [iNFO] [sTDOUT] 27 achievements

2012-09-30 20:50:08 [iNFO] [ForgeModLoader] Attempting early MinecraftForge initialization

2012-09-30 20:50:08 [iNFO] [ForgeModLoader] Completed early MinecraftForge initialization

2012-09-30 20:50:08 [FINE] [ForgeModLoader] Building injected Mod Containers [cpw.mods.fml.common.FMLDummyContainer, net.minecraftforge.common.ForgeDummyContainer]

2012-09-30 20:50:08 [FINE] [ForgeModLoader] Attempting to load mods contained in the minecraft jar file and associated classes

2012-09-30 20:50:08 [FINE] [ForgeModLoader] Found a minecraft related file at C:\Users\Ian\Desktop\test server\minecraft_server.jar, examining for mod candidates

2012-09-30 20:50:08 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Ian\Desktop\test server\lib\argo-2.25.jar

2012-09-30 20:50:08 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Ian\Desktop\test server\lib\guava-12.0.1.jar

2012-09-30 20:50:08 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Ian\Desktop\test server\lib\asm-all-4.0.jar

2012-09-30 20:50:08 [FINE] [ForgeModLoader] Minecraft jar mods loaded successfully

2012-09-30 20:50:08 [iNFO] [ForgeModLoader] Searching C:\Users\Ian\Desktop\test server\mods for mods

2012-09-30 20:50:08 [FINE] [ForgeModLoader] Found a candidate zip or jar file mod_ironchests-client-4.0.3.46.zip

2012-09-30 20:50:08 [FINE] [ForgeModLoader] Examining file minecraft_server.jar for potential mods

2012-09-30 20:50:08 [FINE] [ForgeModLoader] The mod container minecraft_server.jar appears to be missing an mcmod.info file

2012-09-30 20:50:09 [FINE] [ForgeModLoader] Examining file mod_ironchests-client-4.0.3.46.zip for potential mods

2012-09-30 20:50:09 [FINER] [ForgeModLoader] Located mcmod.info file in file mod_ironchests-client-4.0.3.46.zip

2012-09-30 20:50:09 [FINE] [ForgeModLoader] Identified an FMLMod type mod cpw.mods.ironchest.IronChest

2012-09-30 20:50:09 [FINEST] [ForgeModLoader] Parsed dependency info : [FML@[3.1.15,)] [FML@[3.1.15,)] []

2012-09-30 20:50:09 [WARNING] [ForgeModLoader] Mod IronChest is missing the required element 'version'. Falling back to metadata version 4.0.3.46

2012-09-30 20:50:09 [WARNING] [ForgeModLoader] Mod IronChest is missing the required element 'version' and no fallback can be found. Substituting '1.0'.

2012-09-30 20:50:09 [iNFO] [ForgeModLoader] Forge Mod Loader has identified 3 mods to load

2012-09-30 20:50:09 [FINE] [ForgeModLoader] Received a system property request ''

2012-09-30 20:50:09 [FINE] [ForgeModLoader] System property request managing the state of 0 mods

2012-09-30 20:50:09 [FINE] [ForgeModLoader] After merging, found state information for 0 mods

2012-09-30 20:50:09 [FINE] [ForgeModLoader] Activating mod FML

2012-09-30 20:50:09 [FINE] [ForgeModLoader] Activating mod Forge

2012-09-30 20:50:09 [FINE] [ForgeModLoader] Enabling mod IronChest

2012-09-30 20:50:09 [FINE] [ForgeModLoader] Activating mod IronChest

2012-09-30 20:50:09 [FINE] [ForgeModLoader] Verifying mod requirements are satisfied

2012-09-30 20:50:09 [sEVERE] [ForgeModLoader] The mod IronChest (Iron Chest) requires mod versions [FML@[3.1.15,)] to be available

2012-09-30 20:50:09 [FINE] [ForgeModLoader] Mod sorting data:

2012-09-30 20:50:09 [FINE] [ForgeModLoader] IronChest(Iron Chest:1.0): mod_ironchests-client-4.0.3.46.zip (required-after:FML@[3.1.15,))

2012-09-30 20:50:09 [iNFO] [sTDERR] 2012-09-30 20:50:08 [iNFO] Starting minecraft server version 1.3.2

cpw.mods.fml.common.MissingModsException

2012-09-30 20:50:09 [iNFO] [sTDERR] at cpw.mods.fml.common.Loader.sortModList(Loader.java:222)

2012-09-30 20:50:09 [iNFO] [sTDERR] at cpw.mods.fml.common.Loader.loadMods(Loader.java:440)

2012-09-30 20:50:09 [iNFO] [sTDERR] at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:80)

2012-09-30 20:50:09 [iNFO] [sTDERR] at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:352)

2012-09-30 20:50:09 [iNFO] [sTDERR] at ft.b(DedicatedServer.java:49)

2012-09-30 20:50:09 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:415)

2012-09-30 20:50:09 [iNFO] [sTDERR] at ep.run(SourceFile:539)

2012-09-30 20:50:09 [iNFO] [sTDERR] 2012-09-30 20:50:09 [sEVERE] Encountered an unexpected exception MissingModsException

cpw.mods.fml.common.MissingModsException

at cpw.mods.fml.common.Loader.sortModList(Loader.java:222)

at cpw.mods.fml.common.Loader.loadMods(Loader.java:440)

at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:80)

at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:352)

at ft.b(DedicatedServer.java:49)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:415)

at ep.run(SourceFile:539)

2012-09-30 20:50:14 [iNFO] [sTDERR] 2012-09-30 20:50:09 [sEVERE] This crash report has been saved to: C:\Users\Ian\Desktop\test server\.\crash-reports\crash-2012-09-30_20.50.09-server.txt

2012-09-30 20:50:14 [iNFO] Stopping server

2012-09-30 20:50:14 [iNFO] Saving worlds

java.lang.NullPointerException

2012-09-30 20:50:14 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:323)

2012-09-30 20:50:14 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.j(MinecraftServer.java:371)

2012-09-30 20:50:14 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:498)

2012-09-30 20:50:14 [iNFO] [sTDERR] at ep.run(SourceFile:539)

2012-09-30 20:50:14 [iNFO] [sTDERR] Exception in thread "Thread-6" java.lang.NullPointerException

2012-09-30 20:50:14 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:323)

2012-09-30 20:50:14 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.j(MinecraftServer.java:371)

2012-09-30 20:50:14 [iNFO] [sTDERR] at eo.run(SourceFile:527)

 

 

Link to comment
Share on other sites

This has nothing to so with RP....

Anyways the issue is fairly straight forward:

The mod IronChest (Iron Chest) requires mod versions [FML@[3.1.15,)] to be available

Forge Mod Loader version 3.0.196.366

See an issue?

Update forge to the latest build.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • So I saw that mixin is shipped as a library with forge, but is it available for 1.7.10 ?  
    • So I've read the EULA, and lets be straight...     If I split my modpack(of my mods, yeah I'm nuts) into several(many) individual mods(like just one boss) with minor additions(plus not working together), then have a complete/modpack version on patreon/onlyfans having each addon work together... Would people buy my idea?
    • German A1 – C1, TestDAF, Goethe B1, B2, C1, C2, valid GOETHE certificate German A1 – C1, TestDAF, Goethe B1, B2, C1, C2, valid GOETHE certificate(+27(838-80-8170
    • Done, it still crashed. New log https://paste.ee/p/kYv6e
    • I am migrating a mod from 1.16.5 to 1.20.2 The version for 1.16.5 can be found here https://github.com/beothorn/automataCraft For the block called automata_start, it uses TileEntities and has blockstates, model/block and textures on json files. This is currently working fine on 1.16.5 https://github.com/beothorn/automataCraft/tree/master/src/main/resources/assets/automata For 1.20.2 I migrated the logic from TileEntities to BlockEntity. The mod is working fine. All blocks and Items are working with the correct textures except for the textures for each state of the automata_start block. No changes where made to the json files. This is the branch I am working on (there were some refactorings, but all is basically the same): https://github.com/beothorn/automataCraft/tree/1_20/src/main/resources/assets/automata The only difference I can think that may be related is that i had to implement createBlockStateDefinition on the BaseEntityBlock: https://github.com/beothorn/automataCraft/blob/1_20/src/main/java/br/com/isageek/automata/automata/AutomataStartBlock.java#L43 This is driving me crazy. I know the jsons are being loaded as I put a breakpoint at `net.minecraft.client.resources.model.ModelBakery#loadModel` and I can see BlockModelDefinition.fromJsonElement being called with automata_start. I also printed the state from the arguments of the tick function call and they look correct (https://github.com/beothorn/automataCraft/blob/1_20/src/main/java/br/com/isageek/automata/automata/Ticker.java#L32 ): blockState Block{automata:automata_start}[state=loadreplaceables] In game, all I see is the no textures. I think it is weird it is not the "missing texture" texture so I think it may be related to the material, but I had no success tweaking it (https://github.com/beothorn/automataCraft/blob/1_20/src/main/java/br/com/isageek/automata/automata/AutomataStartBlock.java#L37).   public static final Property<AutomataStartState> state = EnumProperty.create("state", AutomataStartState.class); private final AtomicReference<RegistryObject<BlockEntityType<?>>> blockEntityType; private final Map<String, RegistryObject<Block>> registeredBlocks; public AutomataStartBlock( final AtomicReference<RegistryObject<BlockEntityType<?>>> blockEntityType, final Map<String, RegistryObject<Block>> registeredBlocks ) { super(BlockBehaviour.Properties.of().mapColor(MapColor.STONE).strength(1.5F, 6.0F)); this.blockEntityType = blockEntityType; this.registeredBlocks = registeredBlocks; this.registerDefaultState(this.getStateDefinition().any().setValue(state, AutomataStartState.LOAD_REPLACEABLES)); } @Override protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> stateBuilder) { stateBuilder.add(state); }     So my cry for help is, anyone has any ideas? Is there a way to easily debug this, for example somewhere where I can list the textures for a given state, or make sure this is loaded?   Thanks in advance for the hints
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.