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HD Skins mod


Mach2Infinity

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No problems running with it over here.  Can't really figure out how to test it, I just ended up with the default skin, and the website is short on details.  Using latest Forge (4.1.2.265).

 

2012-09-17 13:23:16 [iNFO] [sTDOUT] HD Skins for Minecraft 1.3.2 loaded

2012-09-17 13:23:16 [iNFO] [sTDOUT] HD Skins mod has started a new thread.

 

Error log?

 

I'm fixing the stupid villagers.  http://www.minecraftforum.net/topic/1588460-

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Thanks for the reply :)

 

I'vr attached the error log. I use Magic Launcher mostly, but I've tried using MultiMC and I get the same error. I am running the latest Forge release (4.1.1.251) and I changed my Java from Java 6 to Java 7 (JRE). Still, the problem remains! I've deleted the META-INF folder from my minecraft.jar.

 

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Best I can figure is that you've put the hdskins mod into the jar file AND into the mods/ directory.. but i also see you have forge and optifine in your mods dir, which isn't needed. 

 

Can you tell me how you've done this with Magic Launcher or MultiMC?  I had to repackage the avc.class as a separate zip and load it as a jar mod.

I'm fixing the stupid villagers.  http://www.minecraftforum.net/topic/1588460-

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That's what I did before, but I've re-installed Minecraft including using a new jar file and only deleting the META-INF folder. I've put Forge, OptiFine and HD Skins only in the mods folder. Even though the description bit for HD Skins says to put the mod_Hdskins zip in the mods folder and the avc.class file in minecraft.jar.

 

So should I put Forge and Optifine in my minecraft.jar and then load HD Skins as a mod in Magic Launcher?

 

With MultiMC, I chose my instance of minecraft, selected edit mods and put everything in the jar mods.

 

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This is interesting.  I signed up for hdminecraftskins for further testing, and sure enough, I couldn't get it to work with MultiMC.  I went over to MagicLauncher, set it up the same way.. and it only works when I use the Test button.  When I do an actual login, it does not.  It did load up fine when I used the Test button and connected to my local (vanilla) server, too, so I don't think there's any differences there. 

 

I'm not entirely sure what the Test button does, but I'm pretty sure it doesn't actually authenticate you (you can't login to a server if it has online-mode=true set -- where it confirms that you are authenticated to the MC login servers). 

 

So, in short, I got no clue on this one!  Sorry I couldn't be more help.  Would love to know if you figure it out, though.

I'm fixing the stupid villagers.  http://www.minecraftforum.net/topic/1588460-

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The odd thing is I can't get it to load with Magic Launcher at all. Even if I just choose test, it'll still crash! I'm positive the only change I've made to minecraft.jar is to have deleted the META-INF folder. I haven't transferred any files from Optifine, HD Skins nor Forge into minecraft.jar.

 

However, it does work when I try MultiMC as I did what you suggested and zipped the avc.class file and put it into the jar mods. Even though it shows it's loaded along with the other mods in-game. My HD skin doesn't show?

 

Update: I've got it to work with Magic Launcher. I activated HD Skins as an external rather than internal mod and it loaded it. However, when I join my local server (on the same machine as the gaming one), my character still doesn't have the HD skin heh!

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