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Sorted Mod list


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How do you change the order that mods load in?  I have tried alphabetical, but it didn't work. Here is the line from the server file.

 

Sorted mod list

[aaaCodeChickenCore-Server 0.5.2.zip,

wbuildcraft-server-B-energy-2.2.14.zip,

aaNotEnoughItems-Server 1.2.1.zip,

RedPowerdWorld-Server-2.0pr5b1.zip,

wbuildcraft-server-A-core-2.2.14aaaaaaaa.zip,

wbuildcraft-server-B-factory-2.2.14.zip,

RedPowerLighting-Server-2.0pr5b1.zip,

zIC2NuclearControl_server_v1.1.5.zip,

wbuildcraft-server-B-builders-2.2.14.zip,

RedPowerzControl-Server-2.0pr5b1.zip,

wbuildcraft-server-B-transport-2.2.14.zip,

aindustrialcraft-2-server_1.95b.jar,

RedPowerMachine-Server-2.0pr5b1.zip,

RedPowerWiring-Server-2.0pr5b1.zip,

zmod_compactsolars-server-2.2.0.5.zip,

aEE2ServerV1.4.4.1.jar,

RedPowerCore-Server-2.0pr5b1aaaaaaaa.zip,

RedPowerLogic-Server-2.0pr5b1.zip,

zBCIC2crossover server v1.28.zip,

minecraft_server.jar]

 

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They should load just fine if the mod has its priorities straight.

Also, if you want, you can update FML and see if it sorts better.

FML's sorting function actually WORKS, so as long as the mods do them right, it'll work fine.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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by going top FML's github and downloading a updated version.

Anyways, we should be updating forge's bundled version soon, we are just waiting on the guy from Optifine to have a sit down with us.

Either way, if BC's priority system was implemented right it would work fine. Which, obviously it wasn't.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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FML is bundled with Forge, they work great together, they were designed for eachother.

You need to go to FML's github, download the latest server side FML, and replace the com folder.

I'm not guaranteeing it'll work, because I only officially support the version that comes with forge.

But it should help.

 

Anyways, that, or hold tight. We are trying to get things worked out with the Optifine guy to allow us to properly do client side support. Once we do that we will update FML/Forge officially and get this fixed. But as I said, you can try updating it yourself in the meantime.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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I tried replacing the common folder like you suggested, and I got this error.

 

cpw.mods.fml.common.LoaderException: java.lang.ClassCastException: cpw.mods.fml.common.modloader.ModLoaderModContainer cannot be cast to cpw.mods.fml.server.ModLoaderModContainer

at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:109)

at cpw.mods.fml.common.Loader.preModInit(Loader.java:232)

at cpw.mods.fml.common.Loader.loadMods(Loader.java:568)

at cpw.mods.fml.server.FMLServerHandler.onPreLoad(FMLServerHandler.java:130)

at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:155)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:411)

at dn.run(SourceFile:492)

Caused by: java.lang.ClassCastException: cpw.mods.fml.common.modloader.ModLoaderModContainer cannot be cast to cpw.mods.fml.server.ModLoaderModContainer

at ModLoader.setInGameHook(ModLoader.java:523)

at mod_EE.<init>(mod_EE.java:63)

at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)

at java.lang.reflect.Constructor.newInstance(Unknown Source)

at java.lang.Class.newInstance0(Unknown Source)

at java.lang.Class.newInstance(Unknown Source)

at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:105)

... 6 more

 

I'm guessing there is a file somewhere else in the FML zip that also needed to be copied.  So I guess I will just have to wait for forge 108... :(

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