Potato
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Is it possible to change the vanilla generator?
Potato replied to firexshadow's topic in Modder Support
I know, it's crazy... We should try to make it happen -
You'd need to make a new type of furnace that needed three ingredients to smelt instead of one.
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[Solved]Re-Generating chest items + block onUpdate()
Potato replied to HoBoS_TaCo's topic in Modder Support
updateTick() is client-side only; it says so in the annotations. You can just use your chests tile entity onUpdate() instead if it's a custom tile entity. -
Is it possible to change the vanilla generator?
Potato replied to firexshadow's topic in Modder Support
As someone who's tried this, in a short answer; no. No you cannot. Run while you still can and save yourself the hours of pain, headaches, and for some reason stripey terrain generation. -
That wouldn't work... I can't have the server checking every loaded block every tick or it'll get laggy. And I don't even think there'd be an efficient way to check any loaded blocks anyways...
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I've looked and looked and looked but I can't find an answer in the code, so I'm turning here. What I want to do is make it so that blocks are affected by gravity(Similarly to sand). The issue is, I want to use pre existing blocks like grass and dirt and whatnot, and I don't want to edit or override any base class files to do it. Is there anything I can do, or am I just going to have to edit some base class files?
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Some issues with saving / loading variables for an entity from NBT
Potato replied to Potato's topic in Modder Support
Figured out the issue on my own; For any topic viewers who are stumped, DataWatchers are pretty much the best thing ever. Look at how EntitySlime uses them to get an example of how to use them, and keep in mind the client reads datawatcher values from the server with no extra hassle. -
I've been having some issues saving and loading variables for an entity from the NBT. Specifically, I'm trying to set a randomized variable for the size of the entity (bigger/smaller, obviously) and it works, but the size isn't saved or loaded properly once i exit the world. When I re-enter the world, the size of the entity is randomized again. Any help would be appreciated!
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Are you talking to me? I just joined this forum yesterday so I'm not sure what you're talking about... Lol
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I don't see any issue with the code you've given, but it could be your portal block... Did you use the nether portal block code as a base?
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Biomes with top and/or filler blocks with IDs higher than 127?
Potato replied to Potato's topic in Modder Support
Ah, alright thanks... We should have a petition or something to send to mojang about it, because that's really ridiculous