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0 NeutralAbout JamesWilsonProductions
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Tree Puncher
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http://www.github.com/JamesWilsonProductions
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South Africa, George
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(SOLVED) Are there any Docs/Tutorials on CoFH? Also, is it updated or work in 1.10.2?
JamesWilsonProductions replied to JamesWilsonProductions's topic in Modder Support
Ah, alright. I was looking for a 1.10.2 "title" somewhere. Thanks. Alright, found the link. Edited post above =) -
(SOLVED) Are there any Docs/Tutorials on CoFH? Also, is it updated or work in 1.10.2?
JamesWilsonProductions replied to JamesWilsonProductions's topic in Modder Support
@Animefan8888 Dude, you can do whatever you want with your channel. If you make a tutorial, I'd appreciate it, but I think I can just read the docs within the classes and figure it out for myself =) Thanks for the offer though. -
(SOLVED) Are there any Docs/Tutorials on CoFH? Also, is it updated or work in 1.10.2?
JamesWilsonProductions replied to JamesWilsonProductions's topic in Modder Support
@XFactHD Could you send me the link to the 1.10.2 API please? I just downloaded (DL'd the wrong one) it and noticed I had many errors, one being all ForgeDirections should be converted to EnumFacings. Thanks! -
(SOLVED) Are there any Docs/Tutorials on CoFH? Also, is it updated or work in 1.10.2?
JamesWilsonProductions replied to JamesWilsonProductions's topic in Modder Support
Nvm, just realized that was in your signature. Thanks for the help! -
(SOLVED) Are there any Docs/Tutorials on CoFH? Also, is it updated or work in 1.10.2?
JamesWilsonProductions replied to JamesWilsonProductions's topic in Modder Support
Is that Youtube playlist just for 1.10.2 in general, or specifically directed at the CoFH Lib? -
(SOLVED) Are there any Docs/Tutorials on CoFH? Also, is it updated or work in 1.10.2?
JamesWilsonProductions posted a topic in Modder Support
Is the CoFH lib updated or working in 1.10.2? Also, if so, are there any tutorials/docs out there on how I'd get started with it? Thanks! SOLVED: Download the API below. It works with 1.10.2. Thanks to @Animefan8888 for mentioning and to @XFactHD for clarifying what had to be Dl'd. https://github.com/CoFH/RedstoneFlux-API/tree/1.8 -
(IntelliJ) [SOLVED] How would I add method definitions to implemented Interfaces like Eclipse does?
JamesWilsonProductions replied to JamesWilsonProductions's topic in Modder Support
I did try solve it on my own before, but came up dry, then I had the bright idea to search it up in general terms (without "MC Forge" in my search). The benefit of this is that anyone else searching the question will see this page. I like doing this, as it can help others =) Cheers! -
(IntelliJ) [SOLVED] How would I add method definitions to implemented Interfaces like Eclipse does?
JamesWilsonProductions replied to JamesWilsonProductions's topic in Modder Support
Welp, finally figured it out! For all you guys out there that are asking the same question, what you want to do is click on the method you wanna view and then press <Ctrl+Q> or <Alt+ButtonClick2> and that'll show you the method description. Cheers! -
(IntelliJ) [SOLVED] How would I add method definitions to implemented Interfaces like Eclipse does?
JamesWilsonProductions posted a topic in Modder Support
As the title says. How would I add method definitions to implemented Interfaces where you can hover over the Override-able method and it'll have a description of what it does, like Eclipse does. I went to the Forge API page, and none of the methods have descriptions, which really sucks (link below). I need method definitions for all IInventory methods (and all other interfaces I implement/classes I extend) because how else am I gonna learn what these methods do and when they are ran (If you know, please send me a link. The Forge Docs are actually kinda rubbish... lacks information). Thanks in advance! Link to Forge API page (Definitions non-existent) -
What is the function of markDirty()?
JamesWilsonProductions replied to JamesWilsonProductions's topic in Modder Support
Awesome, thanks. -
The title says it all. what is the use of markDirty()? In the tutorial I'm following, I have to use it when adding and removing a cracker, and I want to understand why.
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I have been attempting to get my mods working for the past 3 hours and i'm at my wits end.
JamesWilsonProductions replied to Justpleasegetmehelp's topic in Support & Bug Reports
Just leaving a quote from diesieben07 that I saw yesterday. Pretty sure this is the problem. -
I have added EntityItem.hoverstart = 0f to fix my Special Rendering item to not be slightly rotated in one of the directions and I have no idea why it works. Can you please explain what this function does to the item. Thanks!
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What is World worldIn? What must I pass into it?
JamesWilsonProductions replied to JamesWilsonProductions's topic in Modder Support
Oh my goodness, I never knew this forge documentation existed! Thanks for sending me the link. This should keep me occupied for awhile. Hopefully by the end of tonight, I will be able to distinguish when to use what. -
What is World worldIn? What must I pass into it?
JamesWilsonProductions replied to JamesWilsonProductions's topic in Modder Support
Do you have any sources that can explain what must happen in server and what must happen in client, and which world param to use based on that. I'm still confused about the difference between them. =)