Wa_delma
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Hello!
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I am currently trying to get previously SP mod to work in MP and I getting this error report: http://pastebin.com/q8TZBB3x Here is my main mod class: http://pastebin.com/0v6wd56V The error happens when I am trying to construct my block: tinyblock = new BlockTinyblock(tinyblocksDefaultID); Here is that block class: http://pastebin.com/qZG5vF4J As can be seen from the code, I don't reference said EntityClientPlayerMP at any point. What is wrong with my code? And how can I fix it? Sorry about messy code... As I said I am in midst of lot of restructuring and simplifying code.
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I though that but as the FML is provided with Forge and couldn't find forum for it I decided to post it here. Where should I then post it? https://github.com/cpw/FML/issues?state=open Thanks for advising me.
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I though that but as the FML is provided with Forge and couldn't find forum for it I decided to post it here. Where should I then post it?
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Such a noob mistake.. I assumed that what comes after that dot is secondary "category" as in other sounds added to soundPoolSounds (First thing I did was to print what that contained and tried to copy that). Anyway thanks for helping... I will try to it. Edit: And it works! This topic can be locked now.
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I am trying to get my mod to register sound with it but I keep getting error to the console: And as you can see from my code: the file is in .ogg format which should be supported so I have no idea why it says that there is no codec for that. Here is the sound effect I tried to get to play. I know that it isn't wise to use absolute path for that file but it's just for testing purposes as I weren't able to find correct relative one. I will try to make that happen after ensuring it actually plays it.
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Could credits be turned to ArrayList like authorList? I am asking this as credits for my mod is too long for the screen and I would like to make it clearer. Also would it be possible to make it so all array ones can be like normal ones if you only want one?