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CrazyGriefer1337

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    Austria
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    If you need help with any version, send me a message, I'll try to help you if you are using atleast 1.7.10. I know this version is no longer supported, but I had many bugs and fixed them a few days ago on my own, so just send me a message.

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  1. Just try the following: -Test if the block is unbreakable (Bedrock, or something modded) -If yes, execute the command "fill" (Minecraft command, not Java) -If it doesn't work, throw your PC out of the window.
  2. If you can't give a very detailed explanation, ignore this topic. Oh, and I wrote some kind of engine for all Batch software I made. It includes a Forge interface, and a tool for managing Sourcecode in every language. Don't expect any download links, it's not that great, it's in German, and the license and the copyright-protection makes copying impossible.
  3. Hello, I was wondering how Forge worked. Where is the JAR downloaded? Since the normal minecraft.jar doesn't include any interfaces for importing classes from mods, I thought it wouldn't be possible to only use a JSON? I know Forge.jar is downloaded somewhere in the "libraries"-folder, but where exactly? And I'd like to know how the MDK works exactly. Wouldn't it work to use the normal java compiler via "javac -jar"? How is a mod assembled? The gradle.bat doesn't include any interfaces for a java-compiler. Does it start an extern jar which compiles the mod class by class and then just assembles the files into a JAR Forge can use? Oh and, since I'm Austrian, I could translate Forge into German. And the "special" language we speak in Austria. Minecraft has that language too, but I don't think that even the German guys here would understand it. "Austrian" is pretty difficult, we speak like a mix of English, German, and some language no one understands. I want a DETAILED explanation, I know how it works. It just imports mods or assembles them. But I want to know how it exactly works. I have a bit Java knowledge and I'm good at understanding code in almost every programming language. So, you can spam me with commands. ~CrazyGriefer1337 Post Skriptum: I have a bit knowledge in Java, very much in Batch, very little in HTML, a bit JSON, a bit XML, and I can print a message in C++. That means, I could, if the stupid IDE wouldn't refuse to understand C++-commands. Post Post Skriptum: I know it really doesn't belong here, but it would be nice if you could post some easy-to-use-compiler for C++. I only needs something that can convert files into the code the computer understands. Post Post Skriptum: Sorry for spamming Post Skriptums.
  4. Sorry if I posted into the wrong forum, didn't know where else I should post it.
  5. Hello, I don't know if this is the right forum for this. But I'm wondering how the Forge client works. Besides reading a mod's code and implementing the mod ingame, Forge adds a new GUI (Mod Options) to the Client. Inside the "versions" subfolder of Forge there's only a json-file. I thought it would require atleast a jarfile and AND a json? Thanks for explaining this. Oh and, is it possible to translate the Forge client? If not, it's okay. But I'm just wondering how Forge can work properly without a jarfile where the Forge classes are stored. ~CrazyGriefer1337 PS: It caused no issues, but since you removed the jarfile, can I add a non-forge mod to Minecraft by editing the jarfile Forge inherits the minecraft-functions?
  6. Hello, I saw that the XRay mod supports several versions with a single jarfile. How is that possible? I thought that there were atleast some incompatible changes between versions? But of course, maybe it's because the XRay mod doesn't add any new blocks, it just adds... xray. Thanks, ~CrazyGriefer1337 PS: I am not very experienced with Java at all, so just ignore if I ask dumb questions, I don't mean to troll, even if it looks like that sometimes.
  7. Hello, how is it possible to print something into the launcher when Forge initializes the mod? For example, some coremods (and normal mods) print messages into the log when they're started. Do you use System.out.println("<Message>"); or something else? Also, can someone tell me how you can print messages into the client, so the player can see them in the ingame-chat? Thanks for help. Oh and... Can the mod inside the "src" folder have any folder structure? So, would it be possible to create a mod with 5 main folders and 20 subfolders? I don't know if that could ever be the case, just an example. ~CrazyGriefer1337
  8. I mean the import functions provided by Forge and Minecraft, not Java.
  9. It would be great if someone could explain how I can tell Forge to get JSON and Texture from a certain subfolder of my mod. Does the texture have to be linked in the JSON model or is it enough to tell Forge to that it should get some texture and some JSON and try to render correctly without driving me insane with unfixable errors.
  10. Hello, how can I update my forge folder (MDK), or is there any kind of "update" command? Also, is it possible to downgrade a mod whose sourcecode was written for 1.10.2 to -example- 1.7.0 or lower? Or do I need to change something in the sourcecode? I know 1.7.10 isn't supported anymore, just in case. And I would be glad if someone can link a good tutorial for coding mods (1.10.2 or higher)? Thanks, ~CrazyGriefer1337 PS: I understand some Java, but not really good. Would it be possible to create mods without having Java knowledge? Up to now, I can't do much more but printing something out, calculating/setting vars, and using what the user entered. So it should be an easy tutorial. Everything I want to be able to is coding atleast a block.
  11. Hello, I wrote a mod with a crossbow where the Crossbow-Model was not correctly rendered. I don't know why, but I got no compilation errors and minecraft started correctly without lagging or completely freezing. I used a texture that's shown in the inventory slot which doesn't render correctly. Neither does the model that should be shown when the player holds the crossbow in his hand. Also, can someone post the sourcecode for some kind of cooldown (with explanation, I am currently a N00b on modding)? Thanks, ~CrazyGriefer1337
  12. Hello there, as the title says, can someone list all import commands from forge? I understand a bit Java (I know what "import" is). Thanks, CrazyGriefer1337 Post Skriptum: Is it possible to write a mod for -example- a block without any importations? I read a book about Java and it said that it wouldn't be neccessary to use importations in some cases, but I'm not 100% sure.
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